10 Realistic Gameplay Mechanics That DON'T SUCK

gameranx

gameranx

15 min, 36 sec

A detailed look at various realistic game mechanics that add to the fun and immersion in video games, rather than detracting from the experience.

Summary

  • Destructible environments add a strategic layer to gameplay, allowing for creative combat and exploration.
  • Last known position mechanics improve stealth gameplay by giving players a chance to evade and outmaneuver enemies after being spotted.
  • Fire that spreads realistically adds an element of danger and strategy, affecting both the player and enemies within the game world.
  • Sliding down ladders is a small touch of realism that speeds up traversal and makes games more enjoyable.
  • Aiming down sights in shooters adds depth to combat, making it a staple in modern FPS games.
  • Map updating by the protagonist helps players navigate the game world more effectively, especially in exploration and puzzle-solving.
  • Realistic loot mechanics where players can take items and gear from defeated foes add a layer of satisfaction and practicality to RPGs.
  • Climbing and vaulting over obstacles makes movement in games feel more fluid and less hindered by minor barriers.
  • Bladed weapons that can actually cut and slice add visceral satisfaction to combat in games where this mechanic is implemented.
  • Physics simulations in games lead to more realistic and unpredictable interactions within the game world.

Chapter 1

Introduction to Positive Realistic Game Mechanics

0:01 - 33 sec

Narrator introduces the topic of realistic gameplay mechanics that are enjoyable.

Narrator introduces the topic of realistic gameplay mechanics that are enjoyable.

  • The narrator mentions a previous video highlighting annoying realistic mechanics.
  • Focuses on positive realistic mechanics that make games better.

Chapter 2

Destructible Environments

0:36 - 45 sec

Destructible environments as a satisfying gameplay mechanic.

Destructible environments as a satisfying gameplay mechanic.

  • Destructible environments can be used strategically for combat advantages.
  • Games like Red Faction: Guerrilla and Battlefield series are highlighted.

Chapter 3

Last Known Position Mechanics

2:22 - 1 min, 9 sec

Last known position mechanics enhance stealth gameplay.

Last known position mechanics enhance stealth gameplay.

  • Games like Splinter Cell and Hitman use last known position for better AI behavior.
  • This mechanic allows for flanking and evading enemies.

Chapter 4

Fire That Spreads

3:46 - 1 min, 28 sec

Realistic spreading fire creates dynamic challenges.

Realistic spreading fire creates dynamic challenges.

  • Games like Far Cry 2 and Alone in the Dark feature spreading fire that affects gameplay.
  • Tear Down uses procedural fire that can trigger alarms.

Chapter 5

Sliding Down Ladders

5:19 - 1 min, 22 sec

Sliding down ladders speeds up traversal.

Sliding down ladders speeds up traversal.

  • A realistic and practical mechanic that makes games more fun.
  • The mechanic highlights where realism improves game experience.

Chapter 6

Aiming Down Sights

6:44 - 1 min, 3 sec

Aiming down sights as a staple in FPS games.

Aiming down sights as a staple in FPS games.

  • The mechanic adds depth to shooting with more accurate shots and limited view.
  • Call of Duty popularized this feature in the FPS genre.

Chapter 7

Map Updating

8:06 - 1 min, 24 sec

Map updating by protagonists aids navigation.

Map updating by protagonists aids navigation.

  • Games like Silent Hill and Uncharted feature note-taking on maps for better exploration.
  • This practical mechanic saves players from taking their own notes.

Chapter 8

Realistic Loot Mechanics

9:40 - 52 sec

Realistic loot mechanics allow taking items from defeated enemies.

Realistic loot mechanics allow taking items from defeated enemies.

  • Bethesda games like Skyrim and Fallout let players take gear from foes.
  • Adds a layer of satisfaction to looting in RPGs.

Chapter 9

Climbing and Vaulting Obstacles

10:35 - 1 min, 30 sec

Climbing and vaulting make navigation more fluid.

Climbing and vaulting make navigation more fluid.

  • Players can climb ledges and hop over low obstacles in modern games.
  • Improves movement and reduces frustration with minor barriers.

Chapter 10

Bladed Weapons That Cut

12:10 - 1 min, 34 sec

Bladed weapons that slice add to combat satisfaction.

Bladed weapons that slice add to combat satisfaction.

  • Games like Metal Gear Rising: Revengeance feature precise cutting mechanics.
  • Adds a realistic and satisfying element to combat with bladed weapons.

Chapter 11

Realistic Physics

13:47 - 1 min, 18 sec

Physics simulations contribute to realism and unpredictability.

Physics simulations contribute to realism and unpredictability.

  • Games like Half-Life 2 and GTA IV make use of physics for puzzles and combat.
  • Physics enhance the gameplay experience by adding realism to interactions.

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