10 Realistic Mechanics That Definitely Aren't USELESS

gameranx

gameranx

14 min, 56 sec

The video discusses 10 realistic game mechanics that could be implemented in more games to increase immersion and realism.

Summary

  • The video highlights mechanics such as NPCs reacting naturally to conversations, characters showing annoyance, and realistic eating animations.
  • It emphasizes the importance of small details like extrovert dialogue options, the ability to walk away from missions, and eyes adjusting to darkness.
  • Games mentioned include 'Call of Duty Black Ops Cold War', 'Death Stranding', 'Starfield', 'Red Dead Redemption 2', 'Assassin's Creed Mirage', 'Resident Evil 4' remake, 'Metal Gear Solid 3', 'The Forest', and 'Tears of the Kingdom'.
  • The video encourages developers to consider these mechanics to create more engaging and believable game worlds.

Chapter 1

Natural NPC Interactions

0:00 - 1 min, 30 sec

NPCs in games should turn and face the player naturally during interactions.

NPCs in games should turn and face the player naturally during interactions.

  • 'Call of Duty Black Ops Cold War' features Helen Park, who turns to face the player with a unique animation.
  • This mechanic is rarely used but adds to the immersion and realism of the game.

Chapter 2

NPC Reactions and Easter Eggs

1:31 - 1 min, 35 sec

NPCs should have reactive behaviors and hidden reactions to repetitive player actions.

NPCs should have reactive behaviors and hidden reactions to repetitive player actions.

  • 'Death Stranding' includes a character named Fragile who gets annoyed if used for fast travel too often.
  • Such reactions are uncommon but add depth and believability to game characters.

Chapter 3

Character-Driven Dialogue Options

3:05 - 1 min, 38 sec

Dialogue options in games should reflect the character's personality and backstory.

Dialogue options in games should reflect the character's personality and backstory.

  • 'Starfield' allows dialogue options based on the character's perks, such as the Extrovert perk.
  • This gives the player a sense of their character's influence on the game world.

Chapter 4

Realistic Food Consumption Animations

4:44 - 2 min, 1 sec

NPCs should be shown consuming food realistically, cutting and eating until their plate is clear.

NPCs should be shown consuming food realistically, cutting and eating until their plate is clear.

  • 'Red Dead Redemption 2' shows NPCs eating in a realistic manner, a detail that enhances immersion.
  • This attention to detail is rare due to the additional work required from developers.

Chapter 5

Immersive Climbing Mechanics

6:44 - 1 min, 3 sec

Climbing mechanics should be realistic, allowing for immersive parkour and movement.

Climbing mechanics should be realistic, allowing for immersive parkour and movement.

  • 'Assassin's Creed Mirage' features realistic wall ejecting that integrates seamlessly into movement.
  • The mechanic is a return to the climbing styles of the earlier games in the series.

Chapter 6

Realistic Obstacle Solutions

7:47 - 1 min, 4 sec

Players should be able to use realistic methods to bypass obstacles instead of game-specific items.

Players should be able to use realistic methods to bypass obstacles instead of game-specific items.

  • The 'Resident Evil 4' remake allows players to use an RPG to blast through a collapsed mine tunnel.
  • This gives players the freedom to choose an intuitive and realistic solution.

Chapter 7

The Option to Walk Away

8:50 - 1 min, 19 sec

Players should have the choice to walk away from missions or dangerous situations.

Players should have the choice to walk away from missions or dangerous situations.

  • Games like 'Far Cry' and 'Cyberpunk' offer the option to end missions early by walking away.
  • This mechanic is realistic and acknowledges the player's autonomy in the game world.

Chapter 8

Realistic Puzzle Solutions

10:09 - 1 min, 2 sec

Puzzle challenges should have realistic solutions, like using a bomb arrow to hit a target.

Puzzle challenges should have realistic solutions, like using a bomb arrow to hit a target.

  • 'Tears of the Kingdom' allows players to bypass complex puzzles with simple, real-world solutions.
  • More games should embrace the idea that any sufficient action can complete a task.

Chapter 9

Adjusting to Darkness

11:11 - 1 min, 30 sec

Games should simulate the realistic effect of eyes adjusting to dark environments over time.

Games should simulate the realistic effect of eyes adjusting to dark environments over time.

  • 'Metal Gear Solid 3' features a mechanic where the player's vision improves after spending time in darkness.
  • This mechanic is rarely used in games but adds to the realism of navigating dark areas.

Chapter 10

Coexistence and Pacifism

12:41 - 1 min, 47 sec

Games should offer the option to coexist peacefully with enemies instead of resorting to violence.

Games should offer the option to coexist peacefully with enemies instead of resorting to violence.

  • 'The Forest' enables players to live in harmony with the island's natives by avoiding conflict.
  • This realistic mechanic rewards players for choosing non-violent solutions in survival situations.

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