10 TRICKS Games Use TO FOOL YOU
gameranx
13 min, 12 sec
The video discusses various tricks used by video game developers to create illusions and enhance gameplay.
Summary
- Illusory scripted moments adjust animation timing for dramatic effect.
- Instructive level design teaches players game mechanics in a low-pressure setting.
- Scaled-up weapons in games like Halo make items easier to spot.
- Arc System Works' fighting games use deceptive techniques for anime-like character animations.
- Starfield's space is a zone that generates celestial objects based on player location.
- Hades and Outer Wilds use stationary player models with moving environments to simulate movement.
- Online multiplayer games use minimal data transmission to create a seamless experience.
- Shadow banning in leaderboards hides cheater scores without banning the player.
- Games like Mario 3D World transform character models in unseen ways for specific actions.
- 2D games like Cuphead and Shovel Knight are built in 3D engines for better capabilities.
Chapter 1
Video games use scripted moments to create dynamic animations and set pieces that adjust to the player's speed.
- Games like Uncharted use techniques that change timing based on player's progress.
- Naughty Dog and Insomniac are masters at creating these moments.
- This trick allows events to be forgiving and end perfectly, despite player speed.
Chapter 2
Games use level design to introduce concepts and challenges in a risk-free environment before increasing difficulty.
- Games like Super Mario Bros. and Elden Ring teach players through level design.
- New mechanics are introduced in a safe space, then the challenge increases.
- It's a subtle, often overlooked aspect of game design, but essential for player learning.
Chapter 3
Chapter 4
Chapter 5
Starfield simulates space travel using a generated zone that displays celestial objects based on the player's location.
- While the ship can fly indefinitely, planets are non-solid and serve as visual elements.
- The illusion is convincing despite the player's ship being the fixed center of the universe.
Chapter 6
Some games create the illusion of movement by keeping the player stationary and moving the environment instead.
- Hades and Outer Wilds use this technique to avoid engine limitations and physics errors.
- The player is the stationary center, and the planet or environment adjusts around them.
Chapter 7
Online multiplayer games use minimal data transmission and intelligent guessing to simulate a real-time experience.
- Each player's game is populated by 'slave puppets' to represent other players.
- Good net code refers to the game's ability to accurately guess and represent player actions.
Chapter 8
A developer's clever approach to cheating involves hiding cheater scores from legitimate players' leaderboards.
- Instead of banning the cheater, their high scores are made invisible to others.
- This method discourages cheaters from returning with more sophisticated cheats.
Chapter 9
Games transform characters in unseen and bizarre ways to accommodate specific actions or gameplay mechanics.
- Mario 3D World shrinks character parts to fit them into objects like the cannon box.
- These unseen modifications are common in games but rarely observed by players.
Chapter 10
Some games that appear 2D are actually built using 3D engines for better functionality and options.
- Cuphead and Shovel Knight, despite their 2D aesthetic, are created with 3D elements.
- These games use 3D engines because they offer more capabilities than pure 2D engines.
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