10 TRICKS Games Use TO FOOL YOU

gameranx

gameranx

13 min, 12 sec

The video discusses various tricks used by video game developers to create illusions and enhance gameplay.

Summary

  • Illusory scripted moments adjust animation timing for dramatic effect.
  • Instructive level design teaches players game mechanics in a low-pressure setting.
  • Scaled-up weapons in games like Halo make items easier to spot.
  • Arc System Works' fighting games use deceptive techniques for anime-like character animations.
  • Starfield's space is a zone that generates celestial objects based on player location.
  • Hades and Outer Wilds use stationary player models with moving environments to simulate movement.
  • Online multiplayer games use minimal data transmission to create a seamless experience.
  • Shadow banning in leaderboards hides cheater scores without banning the player.
  • Games like Mario 3D World transform character models in unseen ways for specific actions.
  • 2D games like Cuphead and Shovel Knight are built in 3D engines for better capabilities.

Chapter 1

Scripted Moments in Games

0:01 - 1 min, 22 sec

Video games use scripted moments to create dynamic animations and set pieces that adjust to the player's speed.

Video games use scripted moments to create dynamic animations and set pieces that adjust to the player's speed.

  • Games like Uncharted use techniques that change timing based on player's progress.
  • Naughty Dog and Insomniac are masters at creating these moments.
  • This trick allows events to be forgiving and end perfectly, despite player speed.

Chapter 2

Instructive Level Design

1:39 - 1 min, 39 sec

Games use level design to introduce concepts and challenges in a risk-free environment before increasing difficulty.

Games use level design to introduce concepts and challenges in a risk-free environment before increasing difficulty.

  • Games like Super Mario Bros. and Elden Ring teach players through level design.
  • New mechanics are introduced in a safe space, then the challenge increases.
  • It's a subtle, often overlooked aspect of game design, but essential for player learning.

Chapter 3

Tricks of Scale in Video Games

3:21 - 40 sec

Games use scaling tricks to make objects like weapons stand out in the environment.

Games use scaling tricks to make objects like weapons stand out in the environment.

  • Halo increases the size of weapons on the ground to make them easier to spot.
  • This trick, while not immediately noticeable, enhances the gaming experience.

Chapter 4

Animating Anime Characters in 3D

4:21 - 57 sec

Fighting games by Arc System Works cheat to make 3D animations look like 2D anime.

Fighting games by Arc System Works cheat to make 3D animations look like 2D anime.

  • Character proportions change dramatically to match anime poses.
  • This involves manipulations that would look bizarre from angles other than the intended perspective.

Chapter 5

Space Illusion in Starfield

5:54 - 1 min, 23 sec

Starfield simulates space travel using a generated zone that displays celestial objects based on the player's location.

Starfield simulates space travel using a generated zone that displays celestial objects based on the player's location.

  • While the ship can fly indefinitely, planets are non-solid and serve as visual elements.
  • The illusion is convincing despite the player's ship being the fixed center of the universe.

Chapter 6

The Illusion of Movement

7:19 - 1 min, 15 sec

Some games create the illusion of movement by keeping the player stationary and moving the environment instead.

Some games create the illusion of movement by keeping the player stationary and moving the environment instead.

  • Hades and Outer Wilds use this technique to avoid engine limitations and physics errors.
  • The player is the stationary center, and the planet or environment adjusts around them.

Chapter 7

Online Multiplayer Illusions

8:37 - 1 min, 40 sec

Online multiplayer games use minimal data transmission and intelligent guessing to simulate a real-time experience.

Online multiplayer games use minimal data transmission and intelligent guessing to simulate a real-time experience.

  • Each player's game is populated by 'slave puppets' to represent other players.
  • Good net code refers to the game's ability to accurately guess and represent player actions.

Chapter 8

Shadow Banning Cheaters

10:23 - 47 sec

A developer's clever approach to cheating involves hiding cheater scores from legitimate players' leaderboards.

A developer's clever approach to cheating involves hiding cheater scores from legitimate players' leaderboards.

  • Instead of banning the cheater, their high scores are made invisible to others.
  • This method discourages cheaters from returning with more sophisticated cheats.

Chapter 9

Character Transformations in Games

11:15 - 1 min, 9 sec

Games transform characters in unseen and bizarre ways to accommodate specific actions or gameplay mechanics.

Games transform characters in unseen and bizarre ways to accommodate specific actions or gameplay mechanics.

  • Mario 3D World shrinks character parts to fit them into objects like the cannon box.
  • These unseen modifications are common in games but rarely observed by players.

Chapter 10

3D Engines for 2D Games

11:59 - 57 sec

Some games that appear 2D are actually built using 3D engines for better functionality and options.

Some games that appear 2D are actually built using 3D engines for better functionality and options.

  • Cuphead and Shovel Knight, despite their 2D aesthetic, are created with 3D elements.
  • These games use 3D engines because they offer more capabilities than pure 2D engines.

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