Banishers: Ghosts of New Eden - Before You Buy

gameranx

gameranx

14 min, 6 sec

Jake provides a detailed review of 'Banishers: Ghosts of New Eden,' covering gameplay, story, mechanics, and personal impressions.

Summary

  • Jake introduces 'Banishers: Ghosts of New Eden,' a game by Don't Nod, known for 'Life is Strange' and 'Vampyr.'
  • The game features ghost hunters in a world where ghosts exist post-death; the protagonist is accompanied by his deceased partner's ghost.
  • Gameplay includes solving mysteries, banishing ghosts, and making choices with consequences.
  • Combat is described as dull and sometimes a slog, lacking variety and excitement in the loot system.
  • Despite gameplay flaws, the story, characters, voice acting, and setting are praised, providing a unique experience for specific players.

Chapter 1

Introduction to Banishers

0:00 - 47 sec

Jake introduces the game 'Banishers: Ghosts of New Eden' and shares his anticipation based on the developer's past titles.

Jake introduces the game 'Banishers: Ghosts of New Eden' and shares his anticipation based on the developer's past titles.

  • Jake begins by introducing the series 'Before You Buy' and the game being reviewed, 'Banishers: Ghosts of New Eden.'
  • The developers, Don't Nod, have a history of creating a variety of games including 'Life is Strange' and 'Vampyr.'
  • Jake expresses his personal interest in 'Vampyr' and its connection to 'Banishers' as its spiritual successor.

Chapter 2

Game Premise and Characters

0:49 - 1 min, 45 sec

The game's premise involves ghost hunters in a world where ghosts linger after death, with the main characters being Red Mac Raith and Antea Duarte.

The game's premise involves ghost hunters in a world where ghosts linger after death, with the main characters being Red Mac Raith and Antea Duarte.

  • The game is set in a world where ghosts are a common occurrence after death and must be dealt with by 'Banishers.'
  • Two Banishers, Red Mac Raith and his master Antea Duarte, travel to New Eden, a small New England colony, to solve a ghost mystery.
  • Antea is killed, and her ghost accompanies Red throughout the game, introducing unique game mechanics.

Chapter 3

Game Setting and Themes

2:37 - 1 min, 14 sec

The game's setting and themes are lauded for their originality, exploring topics like colonialism, mysticism, and love.

The game's setting and themes are lauded for their originality, exploring topics like colonialism, mysticism, and love.

  • Jake appreciates the unique setting of the 1600s America and the treatment of ghosts within the game.
  • The game receives praise for its exploration of themes such as religion, faith, colonialism, and witchcraft.
  • Strong character development and voice acting contribute to an engaging narrative.

Chapter 4

Gameplay Mechanics and Combat

3:52 - 1 min, 27 sec

Jake describes the gameplay mechanics, expressing disappointment with the combat system and finding it somewhat lackluster.

Jake describes the gameplay mechanics, expressing disappointment with the combat system and finding it somewhat lackluster.

  • Combat involves switching between human and ghost forms but feels repetitive and unvaried.
  • Jake finds the combat encounters to be a slog, lacking excitement and depth in the skill tree.
  • Boss battles are highlighted as a more positive aspect of combat, with some creativity and challenge.

Chapter 5

Exploration and Pacing Issues

5:20 - 2 min, 2 sec

Exploration and pacing issues are noted, with large areas filled with monotonous tasks and uninteresting loot.

Exploration and pacing issues are noted, with large areas filled with monotonous tasks and uninteresting loot.

  • The game features large, but empty areas that slow down the pace with repetitive environmental traversal.
  • Exploration and the loot system do not feel rewarding, with unexciting items and crafting ingredients.
  • Jake prefers a more compact game experience without the filler content.

Chapter 6

Narrative and Decision Making

7:23 - 2 min, 58 sec

The narrative and decision-making aspects of the game are praised for their depth and engaging writing.

The narrative and decision-making aspects of the game are praised for their depth and engaging writing.

  • Conversations with locals and investigations into ghost mysteries involve making choices with consequences.
  • The game encourages thought-provoking decisions and provides a menu to track character details and motivations.
  • There are multiple outcomes for solving mysteries, adding replay value and depth to the game.

Chapter 7

Technical Aspects and Player Type

10:22 - 2 min, 35 sec

Technical performance and the type of player who would enjoy 'Banishers' are discussed.

Technical performance and the type of player who would enjoy 'Banishers' are discussed.

  • Jake experienced some frame drops on PS5, and other reviewers had issues on PC, suggesting to research before buying.
  • The game appeals to players who enjoy character-driven stories, world-building, and decision-making.
  • Despite its flaws, 'Banishers' is considered unique and worth discussing for players interested in its particular style.

Chapter 8

Closing Remarks and Gameplay Footage

12:58 - 1 min, 1 sec

Jake concludes the review and provides gameplay footage, inviting viewers to share their opinions in the comments.

Jake concludes the review and provides gameplay footage, inviting viewers to share their opinions in the comments.

  • The video ends with Jake asking viewers for their thoughts on 'Banishers' and their interest in the game.
  • Jake encourages viewers to engage on social media and YouTube, and to like and subscribe for more content.
  • Gameplay footage shows combat and exploration, highlighting the atmospheric setting.

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