Best Of Open Source Game Development Tools

Gamefromscratch

Gamefromscratch

11 min, 19 sec

The video provides a detailed overview of various open source game development tools, covering game engines, art tools, animation software, and audio solutions.

Summary

  • Mike introduces the topic, explaining that the video will cover a range of open source tools for game development.
  • He begins with game engines, highlighting options like gdau engine, stride game engine, o3d, and G develop.
  • Mike then discusses frameworks for game development, mentioning sdl, sfml, Allegro, and more.
  • On the topic of art tools, Mike recommends blender for 3D applications, Krita for sketching or drawing, GIMP for image manipulation, and others like inkscape, material maker, and armor paint.
  • When it comes to animation, Mike suggests tools like synfig, pencil 2D animation tool, open toonz, spooky ghost, and enve.
  • In the audio segment, Mike introduces audacity, lmms, ardour, qtractor, muse sequencer, bespoke, and musescore.
  • He concludes the video by asking viewers to share their preferred open source game development tools in the comments.

Chapter 1

Introduction

0:00 - 2 sec

Mike introduces the topic of the video - exploring open source game development tools.

Mike introduces the topic of the video - exploring open source game development tools.

  • Mike greets the viewers and introduces the topic of the video.
  • He explains that the video will cover a range of open source tools used in game development.

Chapter 2

Game Engines

0:02 - 1 min, 39 sec

Mike discusses various open source game engines including gdau engine, stride game engine, o3d, and G develop.

Mike discusses various open source game engines including gdau engine, stride game engine, o3d, and G develop.

  • Mike introduces the game engines segment and notes some might be missing from the list because they're not technically open source.
  • He starts with the gdau game engine, recommending it for beginners who are unsure where to start with open source game engines.
  • Next, he mentions the stride game engine, which began as a commercial C powered game engine and is the most Unity-like open source option.
  • Mike also discusses o3d, which started as cry engine and became Lumberyard, highlighting its potential as the AAA open source game engine.
  • Finally, he recommends G develop for those looking for a no-code 2D style game engine.

Chapter 3

Frameworks

1:41 - 42 sec

Mike covers frameworks for game development, mentioning options like sdl, sfml, Allegro, and more.

Mike covers frameworks for game development, mentioning options like sdl, sfml, Allegro, and more.

  • Mike moves onto the world of frameworks for game development.
  • He lists several options for working with C++, including sdl, sfml, Allegro, rayb, Coco 2dx, and Orcs.
  • He also mentions frameworks like monog game and FNA for C, and babylonjs, play canvas, 3js, and phaser for HTML projects.
  • For rust, Mike suggests Bevy and firo, and mentions Dragon Ruby as well.

Chapter 4

Art Tools

2:23 - 3 min, 49 sec

Mike recommends various art tools, including blender for 3D applications, Krita for sketching or drawing, GIMP for image manipulation, and others like inkscape, material maker, and armor paint.

Mike recommends various art tools, including blender for 3D applications, Krita for sketching or drawing, GIMP for image manipulation, and others like inkscape, material maker, and armor paint.

  • Mike transitions to discussing art tools for game development.
  • He starts with blender, a free open source 3D and 2D application, and praises its wide range of functionalities and growth in popularity.
  • Mike then recommends Krita for sketching or drawing, and GIMP as the closest thing to an open source Photoshop for image manipulation.
  • He also mentions inkscape, a vector graphics application similar to Adobe Illustrator.
  • Other tools discussed include material maker for creating 3D materials, armor paint for 3D painting, sculpt GL for 3D sculpting, pixelorama and piskel for pixel art, and more.

Chapter 5

Animation Tools

6:12 - 1 min, 53 sec

Mike suggests various animation tools like synfig, pencil 2D animation tool, open toonz, spooky ghost, and enve.

Mike suggests various animation tools like synfig, pencil 2D animation tool, open toonz, spooky ghost, and enve.

  • Mike begins the animation segment by mentioning synfig, a free open source 2D animation application.
  • He also suggests the pencil 2D animation tool for vector and raster animations.
  • Open toonz is recommended as a complex tool for professional quality animation, and spooky ghost for creating procedural animations from sprites.
  • Finally, he mentions enve, an open source 2D animation package for vector and raster animations.

Chapter 6

Audio Solutions

8:05 - 3 min, 11 sec

Mike introduces various open source audio solutions, including audacity, lmms, ardour, qtractor, muse sequencer, bespoke, and musescore.

Mike introduces various open source audio solutions, including audacity, lmms, ardour, qtractor, muse sequencer, bespoke, and musescore.

  • Mike moves on to discussing audio solutions, starting with audacity, a popular tool for audio editing and waveform acquisition.
  • He also mentions lmms, a cross-platform tool for creating music, and ardour, a popular open source digital audio workstation (DAW).
  • Other options mentioned include qtractor, an audio and MIDI multi-track sequencer, muse sequencer, another open source DAW, and bespoke, a modular DAW.
  • Mike also mentions musescore, a notation package for music, though he notes it might not be as useful for game developers unless they're developing notation.

Chapter 7

Conclusion

11:16 - 0 sec

Mike concludes the video by asking viewers to share their preferred open source game development tools in the comments.

Mike concludes the video by asking viewers to share their preferred open source game development tools in the comments.

  • Mike concludes the video by asking viewers to share their preferred open source game development tools in the comments.
  • He hopes that viewers have learned something new from the video.

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