CHORDOSIS - Scary Game Squad

Jesse Cox

Jesse Cox

91 min, 52 sec

A detailed account of gameplay featuring exploration, puzzle-solving, and a mysterious narrative in the game Cordis.

Summary

  • The player character explores various strange environments, encounters cryptic structures, and unusual phenomena.
  • The player discovers items such as bullets and a drive shaft, suggesting potential combat or mechanical interaction.
  • The game presents an episodic narrative, with hints of alien activity and dimensional anomalies.
  • The player experiences a loss of control and a surreal sequence, indicating a significant event in the game's story.
  • The game's visuals are notably impressive, with atmospheric effects and detailed environments.

Chapter 1

Introduction and Initial Impressions

0:00 - 1 min, 17 sec

The game starts with the player's introduction to the game Cordis and their initial impressions of the environment.

The game starts with the player's introduction to the game Cordis and their initial impressions of the environment.

  • The player is introduced to the game Cordis, with no prior knowledge of the gameplay.
  • Initial reactions to the environment suggest underwater settings and peculiar items like an incubation tube and a 'beor'.
  • The player expresses confusion over the game's setting and the objects within it.

Chapter 2

Game Settings and Warnings

1:17 - 13 sec

The game provides warnings about its content and the recommended experience settings.

The game provides warnings about its content and the recommended experience settings.

  • The game warns of flashing lights and themes of alcoholism, drug abuse, and mental illness.
  • The player chooses the default game mode, which is intended for the full experience of the game's atmosphere and story without survival pressure.

Chapter 3

Game's Inspirational Background

1:30 - 1 min, 12 sec

The game's inspiration is revealed to be from real-life UFO sightings and the developer's personal connection to the region.

The game's inspiration is revealed to be from real-life UFO sightings and the developer's personal connection to the region.

  • The game is inspired by real UFO sightings in Hungary, particularly in a remote rural area.
  • The developer shares a personal note on how the region's mysteries inspired the game's development.

Chapter 4

Initial Exploration and Environment Interaction

2:42 - 1 min, 33 sec

The player begins to explore the environment, encountering various objects and interactive elements.

The player begins to explore the environment, encountering various objects and interactive elements.

  • The player interacts with the environment by examining objects, such as a UFO sighting report.
  • Various objects like a controller and flashlight are found, hinting at future gameplay mechanics.
  • The player discusses theories about the game's story, including alien abductions and depression.

Chapter 5

Discoveries and Theories

4:15 - 1 min, 35 sec

The player discovers more items and discusses theories about the game's narrative.

The player discovers more items and discusses theories about the game's narrative.

  • The player finds items like bullets and discusses their potential uses.
  • Theories about the game's narrative include alien abductions and the existence of star children.
  • The player continues to explore the environment, finding more clues and discussing possible plot points.

Chapter 6

Continued Exploration and Theories

5:50 - 1 min, 56 sec

As exploration continues, the player develops more theories and attempts to understand the game's mechanics.

As exploration continues, the player develops more theories and attempts to understand the game's mechanics.

  • The player theorizes about the game's connection to real-life events and discusses potential plot elements like twins and missing people.
  • The player encounters a car and attempts to explore its surroundings, discussing the possible significance of various objects.

Chapter 7

Vehicle Exploration and Theories

7:46 - 1 min, 28 sec

The player explores a vehicle and discusses more theories about the game's narrative and mechanics.

The player explores a vehicle and discusses more theories about the game's narrative and mechanics.

  • The player examines a vehicle, finding items and discussing their possible uses.
  • More theories are proposed about the game's story, including the significance of the twins and the player's role in the game.

Chapter 8

Puzzle Solving and Item Collection

9:15 - 1 min, 23 sec

The player solves puzzles and collects items, progressing through the game's environment.

The player solves puzzles and collects items, progressing through the game's environment.

  • The player solves a puzzle to obtain gas for their vehicle, indicating a survival aspect of the game.
  • Items are collected and stored, suggesting an inventory management component to the gameplay.

Chapter 9

Journey to the Church

10:37 - 1 min, 28 sec

The player travels towards a church, facing environmental obstacles and experiencing strange phenomena.

The player travels towards a church, facing environmental obstacles and experiencing strange phenomena.

  • The player drives towards a church, encountering roadblocks and discussing the environment's realism.
  • Strange phenomena occur, such as pulsing grass and a loss of control, hinting at supernatural elements in the game's world.

Chapter 10

Supernatural Experience and Game Tease

12:05 - 79 min, 45 sec

The player experiences a supernatural event and is teased with future content from the game.

The player experiences a supernatural event and is teased with future content from the game.

  • A supernatural event pulls the player towards a mysterious figure with outstretched arms, surrounded by unidentified entities.
  • The game teases future episodes, indicating that the story will continue beyond the current gameplay experience.

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