EXIT 8

Markiplier

Markiplier

36 min, 39 sec

A detailed run-through of the game Exit 8, highlighting the player's observations, discoveries, and reactions to game anomalies.

Summary

  • The player describes Exit 8 as a seemingly endless loop where they must observe and identify anomalies.
  • Throughout the game, the player encounters various signs, posters, and a repeating character, noticing small changes and reacting to them.
  • The player expresses confusion and paranoia, often second-guessing their observations of the game's environment.
  • The game includes tasks such as identifying anomalies like misplaced signs, unusual character behavior, and unexpected environmental changes.
  • By the end, the player believes they have escaped and reflects positively on the game's clever design.

Chapter 1

Introduction to Exit 8

0:00 - 33 sec

The player introduces the game Exit 8 and begins to describe its loop-like nature and the task of observation.

The player introduces the game Exit 8 and begins to describe its loop-like nature and the task of observation.

  • The player starts the game and reads the description, which indicates an endless loop.
  • They express uncertainty about their exact role but understand they need to observe everything.

Chapter 2

Initial Observations and Confusion

0:33 - 25 sec

The player makes their first observations and feels disoriented by the game environment.

The player makes their first observations and feels disoriented by the game environment.

  • The player comments on the disorienting feeling of the game.
  • They are unsure if they are supposed to move towards an exit or remain in place for observation.

Chapter 3

Encounter with the Recurring Character

0:58 - 1 min, 43 sec

The player observes a recurring character, noting his traits and expressing confusion about their purpose.

The player observes a recurring character, noting his traits and expressing confusion about their purpose.

  • The player encounters a character with a mustache, receding hairline, and a briefcase, who doesn't interact with them.
  • They question the need to study differences and feel as if they are on observation duty.

Chapter 4

Noticing Anomalies and Game Rules

2:41 - 1 min, 13 sec

The player starts noticing anomalies and discovers rules of the game about dealing with them.

The player starts noticing anomalies and discovers rules of the game about dealing with them.

  • The player is instructed not to overlook any anomalies and to turn around if they find one.
  • They begin to question what counts as an anomaly and what the consequences are for missing one.

Chapter 5

Continued Exploration and Reflection

3:55 - 1 min, 8 sec

The player continues to explore, reflect on the anomalies, and expresses concern about missing something important.

The player continues to explore, reflect on the anomalies, and expresses concern about missing something important.

  • The player experiences confusion over the purpose of their observation and whether to trust the signs.
  • They encounter the same recurring character and note the repetition of the environment.

Chapter 6

Deeper Analysis and Recognition of Patterns

5:03 - 1 min, 21 sec

The player delves deeper into analyzing the game environment, recognizing patterns and changes.

The player delves deeper into analyzing the game environment, recognizing patterns and changes.

  • The player begins to recognize specific patterns such as the recurring character's appearance and the layout of doors and vents.
  • They express frustration at not noticing anomalies immediately and start questioning their memory of the environment.

Chapter 7

Realization of Game Mechanics

6:23 - 1 min, 24 sec

The player has an epiphany about the game mechanics and starts actively searching for anomalies.

The player has an epiphany about the game mechanics and starts actively searching for anomalies.

  • The player realizes that some elements they thought were normal might actually be anomalies.
  • They begin to actively look for discrepancies, such as in the number of doors and placement of vents.

Chapter 8

Further Encounters with Anomalies

7:47 - 1 min, 27 sec

The player continues to find and react to various anomalies, with increasing paranoia and urgency.

The player continues to find and react to various anomalies, with increasing paranoia and urgency.

  • The player notices more anomalies, such as a door labeled 'Exit Zero' and a change in the 'No Smoking' sign.
  • Their paranoia grows as they second-guess what is normal and what is an anomaly.

Chapter 9

High Alert and Anxiety

9:14 - 1 min, 28 sec

The player is on high alert, experiencing anxiety over the possibility of missing crucial anomalies.

The player is on high alert, experiencing anxiety over the possibility of missing crucial anomalies.

  • The player feels pressure to not overlook any anomalies, questioning their observations and memory.
  • They become anxious and paranoid, fearing they might be missing something important.

Chapter 10

Increasing Frustration and Urgency

10:42 - 1 min, 38 sec

The player's frustration and urgency increase as they continue to search for and identify anomalies.

The player's frustration and urgency increase as they continue to search for and identify anomalies.

  • The player questions the game's rules and their own perception as they struggle to find anomalies.
  • They experience frustration when realizing they have missed obvious anomalies.

Chapter 11

Confrontation with the End Game

12:20 - 24 min, 17 sec

The player confronts the end game, facing their final observations and reactions to the game's resolution.

The player confronts the end game, facing their final observations and reactions to the game's resolution.

  • The player believes they might have reached the game's ending and reacts to the possibility of having escaped.
  • They reflect on the game's clever design and express satisfaction with their performance.