EXIT 8
Markiplier
36 min, 39 sec
A detailed run-through of the game Exit 8, highlighting the player's observations, discoveries, and reactions to game anomalies.
Summary
- The player describes Exit 8 as a seemingly endless loop where they must observe and identify anomalies.
- Throughout the game, the player encounters various signs, posters, and a repeating character, noticing small changes and reacting to them.
- The player expresses confusion and paranoia, often second-guessing their observations of the game's environment.
- The game includes tasks such as identifying anomalies like misplaced signs, unusual character behavior, and unexpected environmental changes.
- By the end, the player believes they have escaped and reflects positively on the game's clever design.
Chapter 1
The player introduces the game Exit 8 and begins to describe its loop-like nature and the task of observation.
- The player starts the game and reads the description, which indicates an endless loop.
- They express uncertainty about their exact role but understand they need to observe everything.
Chapter 2
Chapter 3
The player observes a recurring character, noting his traits and expressing confusion about their purpose.
- The player encounters a character with a mustache, receding hairline, and a briefcase, who doesn't interact with them.
- They question the need to study differences and feel as if they are on observation duty.
Chapter 4
The player starts noticing anomalies and discovers rules of the game about dealing with them.
- The player is instructed not to overlook any anomalies and to turn around if they find one.
- They begin to question what counts as an anomaly and what the consequences are for missing one.
Chapter 5
The player continues to explore, reflect on the anomalies, and expresses concern about missing something important.
- The player experiences confusion over the purpose of their observation and whether to trust the signs.
- They encounter the same recurring character and note the repetition of the environment.
Chapter 6
The player delves deeper into analyzing the game environment, recognizing patterns and changes.
- The player begins to recognize specific patterns such as the recurring character's appearance and the layout of doors and vents.
- They express frustration at not noticing anomalies immediately and start questioning their memory of the environment.
Chapter 7
The player has an epiphany about the game mechanics and starts actively searching for anomalies.
- The player realizes that some elements they thought were normal might actually be anomalies.
- They begin to actively look for discrepancies, such as in the number of doors and placement of vents.
Chapter 8
The player continues to find and react to various anomalies, with increasing paranoia and urgency.
- The player notices more anomalies, such as a door labeled 'Exit Zero' and a change in the 'No Smoking' sign.
- Their paranoia grows as they second-guess what is normal and what is an anomaly.
Chapter 9
The player is on high alert, experiencing anxiety over the possibility of missing crucial anomalies.
- The player feels pressure to not overlook any anomalies, questioning their observations and memory.
- They become anxious and paranoid, fearing they might be missing something important.
Chapter 10
The player's frustration and urgency increase as they continue to search for and identify anomalies.
- The player questions the game's rules and their own perception as they struggle to find anomalies.
- They experience frustration when realizing they have missed obvious anomalies.
Chapter 11
The player confronts the end game, facing their final observations and reactions to the game's resolution.
- The player believes they might have reached the game's ending and reacts to the possibility of having escaped.
- They reflect on the game's clever design and express satisfaction with their performance.