FOUND! Ultra 64 Controller (N64 Prototype) + Ultra 64 DEV Showcase!

Hard4Games

Hard4Games

15 min, 1 sec

Tony reviews an Ultra 64 controller and Shane discusses the N64 development hardware.

Summary

  • Tony showcases the prototype Ultra 64 controller, comparing its features with the retail N64 controller.
  • Shane explains the Nintendo 64 development environment using the SGI Indy workstation and the Ultra 64 development board.
  • The prototype Ultra 64 controller features a unique joystick, button layout, and RJ11 connector.
  • Shane demonstrates running sample ROMs and retail games on the N64 development hardware.

Chapter 1

Introduction to the Ultra 64 Controller

0:00 - 58 sec

Tony introduces the Ultra 64 controller and expresses his nostalgia for the Ultra 64 branding.

Tony introduces the Ultra 64 controller and expresses his nostalgia for the Ultra 64 branding.

  • Tony, the host of Hartford Games, introduces a favorite item, the Ultra 64 controller.
  • The controller evokes nostalgia due to its sleek black design and the mystique of the Ultra 64 name.
  • A viewer from Australia sent the controller for Tony to experience and reminisce.

Chapter 2

Detailing the Features of the Ultra 64 Controller

0:58 - 2 min, 6 sec

Tony describes the physical differences between the Ultra 64 controller and the retail N64 controller.

Tony describes the physical differences between the Ultra 64 controller and the retail N64 controller.

  • The prototype controller has a jet black color, distinct from the retail version's dark gray.
  • It features a large top area that Tony once thought would hold the Ultra 64 logo.
  • Button layout includes a different joystick design, indented A and B buttons, and arrow-labeled C buttons without a surrounding circle.

Chapter 3

Comparing Button Feel and Joystick Mechanism

3:03 - 1 min, 59 sec

Tony compares the button feel on the Ultra 64 controller to the retail version and showcases internal photos of the joystick.

Tony compares the button feel on the Ultra 64 controller to the retail version and showcases internal photos of the joystick.

  • The prototype's joystick is larger with a different design and no rubberized texture, which could be slippery.
  • Buttons on the prototype are spongier, and the L and R buttons are shallower and shorter than the retail version.
  • Shane provided pictures of the joystick's internal mechanism, which Tony is unwilling to dismantle himself.

Chapter 4

Overall Design and Ergonomics

5:02 - 3 min, 24 sec

Tony discusses the overall design, ergonomics, and connector type of the Ultra 64 controller.

Tony discusses the overall design, ergonomics, and connector type of the Ultra 64 controller.

  • The prototype controller has slightly longer arms and a much longer central arm, fitting better in adult hands.
  • The controller utilizes an RJ11 connector, which is different from the retail N64 controller's connector.

Chapter 5

N64 Development Environment Overview

8:26 - 2 min, 59 sec

Shane presents the N64 development environment using the SGI Indy workstation and the development boards.

Shane presents the N64 development environment using the SGI Indy workstation and the development boards.

  • Shane explains the early versions of Ultra 64 development boards designed for SGI Indy workstations.
  • He details the use of a joybus adapter for retail controllers and notes a spelling error on the boards.
  • Instructions and sample code for the development environment are available, including the use of certain programs for loading and debugging.

Chapter 6

Demonstration of Sample ROMs and Retail Games

11:25 - 1 min, 50 sec

Shane demonstrates running sample ROMs on the N64 development hardware and discusses the limitations.

Shane demonstrates running sample ROMs on the N64 development hardware and discusses the limitations.

  • Shane has working sample ROMs on the version 1.0 board but hasn't been able to use the joystick of the prototype controller.
  • He demonstrates a game called 'Tron' using the prototype controller's L, R, and Start buttons.
  • The rev 2.0 board can run full retail ROMs, which Shane showcases.

Chapter 7

Acknowledgments and Closing Remarks

13:15 - 1 min, 44 sec

Tony thanks the contributors and hints at future content while concluding the video.

Tony thanks the contributors and hints at future content while concluding the video.

  • Tony thanks Shane for sending the controller and showcasing the development environment.
  • He mentions Jerry O'Brien's assistance and recommends his channel for more in-depth content on N64 development hardware.
  • Tony wraps up the episode, hinting at the exciting content that awaits the viewers in future episodes.