Google I/O 2012 - Go Concurrency Patterns

Google for Developers

Google for Developers

51 min, 27 sec

Rob Pike's presentation on Go concurrency patterns covers the background of concurrency in Go, its distinction from parallelism, and practical patterns for writing concurrent software.

Summary

  • Rob Pike introduces concurrency in Go and differentiates it from parallelism.
  • Concurrency in Go is achieved using goroutines and channels, allowing for independent and synchronous execution of functions.
  • Detailed examples demonstrate patterns such as generator, fan-in, timeout, and quitting goroutines, simulating a Google search.
  • Rob Pike emphasizes using the right concurrency tools for the right job and suggests that tools like thread sanitizer and SPIN can be used for static verification.

Chapter 1

Introduction to Go Concurrency

0:04 - 51 sec

Rob Pike introduces himself and the topic of Go concurrency patterns.

Rob Pike introduces himself and the topic of Go concurrency patterns.

  • Rob Pike is part of the Go team at Google.
  • The talk will cover the background of concurrency, its origin, and how to use features in Go.

Chapter 2

Concurrency in the Real World

0:55 - 1 min, 5 sec

Rob Pike explains the real-world analogy for understanding concurrency.

Rob Pike explains the real-world analogy for understanding concurrency.

  • Concurrency is about structuring programs to interact with the real world.
  • Independent agents in the real world can be modeled as independently executing computations in software.

Chapter 3

Concurrency vs Parallelism

2:00 - 1 min, 29 sec

The distinction between concurrency and parallelism is clarified.

The distinction between concurrency and parallelism is clarified.

  • Concurrency is not parallelism; it's more about the composition and structure of programs.
  • Concurrency is used for structuring software to interact with the real world, and it can be executed even on a single processor.

Chapter 4

History of Concurrency

3:29 - 2 min, 25 sec

Rob Pike provides a brief history of concurrency in programming languages.

Rob Pike provides a brief history of concurrency in programming languages.

  • Concurrency has a long history in programming languages, with seminal papers and languages contributing to its development.
  • Tony Hoare's paper 'Communicating Sequential Processes' is foundational for understanding concurrency.

Chapter 5

Understanding Goroutines

5:54 - 1 min, 53 sec

Rob Pike explains the concept of goroutines in Go.

Rob Pike explains the concept of goroutines in Go.

  • Goroutines are independently executing functions launched within a program.
  • They have their own stack, which can grow and shrink, making them lightweight and capable of running in large numbers.

Chapter 6

Channels and Communication

7:47 - 1 min, 46 sec

Channels are introduced as a way for goroutines to communicate and synchronize.

Channels are introduced as a way for goroutines to communicate and synchronize.

  • Channels in Go allow goroutines to communicate and synchronize by sending and receiving messages.
  • Channels block on send and receive operations until the other side is ready, ensuring synchronization.

Chapter 7

Concurrency Patterns: Generators

9:33 - 2 min, 22 sec

Rob Pike introduces the generator pattern in concurrency.

Rob Pike introduces the generator pattern in concurrency.

  • The generator pattern involves a function that returns a channel, allowing the function's process to execute concurrently.

Chapter 8

Fan-In Pattern

11:55 - 2 min, 21 sec

The fan-in pattern is used to combine multiple channels into one.

The fan-in pattern is used to combine multiple channels into one.

  • The fan-in function takes multiple input channels and combines them into a single output channel.
  • This pattern allows different concurrent processes to be treated as a single source of messages.

Chapter 9

Timeout and Quitting Patterns

14:15 - 2 min, 46 sec

Timeout and quitting patterns in concurrency are explored.

Timeout and quitting patterns in concurrency are explored.

  • Timeout patterns allow goroutines to proceed only if an operation can complete within a certain timeframe.
  • Quitting patterns provide a way for goroutines to signal completion and perform cleanup.

Chapter 10

Select Statement in Concurrency

17:02 - 1 min, 8 sec

Rob Pike explains the select statement for controlling concurrent operations.

Rob Pike explains the select statement for controlling concurrent operations.

  • The select statement in Go is used to control which concurrent operation should proceed when multiple are possible.
  • Cases in a select statement are chosen pseudo-randomly if multiple are ready.

Chapter 11

Round-Trip Communication

18:10 - 2 min, 3 sec

Round-trip communication in concurrency allows for signaling completion.

Round-trip communication in concurrency allows for signaling completion.

  • A round-trip communication pattern involves sending a message and receiving an acknowledgment to ensure synchronization.

Chapter 12

Applying Concurrency to Simulate Search

20:12 - 4 min, 5 sec

Rob Pike demonstrates how to use concurrency to simulate a Google search.

Rob Pike demonstrates how to use concurrency to simulate a Google search.

  • By using concurrency patterns, a simple simulation of a Google search is created, showcasing concurrent execution and timeouts.

Chapter 13

Concurrency Best Practices and Caution

24:17 - 16 min, 11 sec

Rob Pike provides best practices and cautions for using concurrency in Go.

Rob Pike provides best practices and cautions for using concurrency in Go.

  • Concurrency should be used for the right job, and not all problems require concurrency features.
  • Simpler synchronization mechanisms like reference counters can be more appropriate for certain tasks.

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