GRIM TALES 3 #018 - Glühwürmi & Salamandi

Gronkh

Gronkh

14 min, 56 sec

The video features a playthrough with commentary of a game involving problem solving, item collection, and puzzle mechanics.

Summary

  • The player navigates through various puzzles using collected items and clues within the game environment.
  • The player expresses frustration with the difficulty and logic of the puzzles.
  • Commentary includes thoughts on the game design, occasional confusion, and moments of realization.
  • The player interacts with the environment, attempting to use items to progress, sometimes failing and expressing their thought process.

Chapter 1

Initial Setup and Sound Check

0:05 - 33 sec

The player starts the game, adjusting the equipment and checking if everything is set up correctly.

The player starts the game, adjusting the equipment and checking if everything is set up correctly.

  • The player hopes the sound is not too quiet and adjusts the setup.
  • There is a struggle with clicking items on the screen and feeling silly for not making progress.

Chapter 2

Gameplay and Puzzle Solving

0:38 - 45 sec

The player engages with the game, trying to solve puzzles by interacting with various items.

The player engages with the game, trying to solve puzzles by interacting with various items.

  • The player randomly clicks to progress and acknowledges the need for luck.
  • Items like a rose, a bridge, and the surroundings are described.
  • There's a realization about using a flint to burn something.

Chapter 3

Search for Flint and Further Puzzle Interaction

1:23 - 47 sec

The player continues to search for items like flint and saws to use in the game.

The player continues to search for items like flint and saws to use in the game.

  • The flint is needed to burn ice next to a frozen shaman.
  • The player comments on the design of totems and the game's environment.
  • Interactions with the frozen shaman and his surroundings are attempted.

Chapter 4

Exploring the Shaman's Hut and Surroundings

2:10 - 53 sec

The player explores the shaman's hut and comments on the illogical game elements.

The player explores the shaman's hut and comments on the illogical game elements.

  • The player expresses frustration with the game's logic, such as a frozen shaman outside a warm hut.
  • Various items are found, and there's confusion over their usage.
  • The player is tasked with finding a missing sun marker to activate a weather-controlling totem.

Chapter 5

Observations on Game Mechanics and Irony

3:03 - 53 sec

The player reflects on the game's mechanics, noting the irony in some of the puzzles.

The player reflects on the game's mechanics, noting the irony in some of the puzzles.

  • The player finds a battery that needs charging without understanding why.
  • A cage puzzle is encountered, which the player finds ironic.
  • A dreamcatcher is mentioned, and the player is unable to take it with them.

Chapter 6

Further Puzzle Attempts and Fire Making

3:56 - 52 sec

The player tries to solve more puzzles and figure out how to make fire.

The player tries to solve more puzzles and figure out how to make fire.

  • The player attempts to use twigs in a fireplace but finds it unlogical.
  • There is a return to previous locations to find fire.
  • The player is puzzled by the presence of fire in some places but not in others.

Chapter 7

Beetle Puzzle Challenge

4:49 - 1 min, 46 sec

The player encounters a beetle puzzle and attempts to solve it by removing beetles in turns.

The player encounters a beetle puzzle and attempts to solve it by removing beetles in turns.

  • The rules of the puzzle are explained: select 1-3 beetles per turn, don't make the last move.
  • The player starts to understand the mechanics but is still uncertain about the strategy.
  • Several attempts are made to win the game against the lizard opponent.

Chapter 8

Continued Beetle Puzzle and Strategy

6:34 - 2 min, 3 sec

The player continues with the beetle puzzle, slowly developing a strategy to win.

The player continues with the beetle puzzle, slowly developing a strategy to win.

  • The player tries different combinations of beetle removal to outmaneuver the lizard.
  • There is a realization of the correct strategy and a sense of achievement when winning.
  • The player expresses annoyance with the puzzle's difficulty and the time it takes to solve.

Chapter 9

Brunnen Descent and Puzzle Solving

8:38 - 1 min, 15 sec

The player descends into a well and encounters more puzzles, including a need for a ladder.

The player descends into a well and encounters more puzzles, including a need for a ladder.

  • The player finds a way to descend into the brunnen using items from the inventory.
  • A ladder is needed to safely reach the bottom of the brunnen.
  • The player comments on the logic of the game, expressing frustration with the inability to take certain items.

Chapter 10

Exploration and Frustration

9:53 - 1 min, 24 sec

The player explores the game further, expressing frustration with puzzles and item usage.

The player explores the game further, expressing frustration with puzzles and item usage.

  • A frozen torch puzzle is attempted, with the player trying to figure out how to light it.
  • The player is upset about not being allowed to make their own torches.
  • There is a feeling of being led into dead ends and the player criticizes the game design.

Chapter 11

Final Puzzle Attempts and Exasperation

11:16 - 1 min, 25 sec

The player makes final attempts at solving puzzles and expresses exasperation with the game.

The player makes final attempts at solving puzzles and expresses exasperation with the game.

  • The player finds a glass window and unsuccessfully tries to use a fackel with it.
  • There is confusion about how to light the fackel and where to use it.
  • The player reflects on the game's learning curve and the illogical steps required.

Chapter 12

Closing Thoughts on Gameplay

12:41 - 2 min, 7 sec

The video concludes with the player summarizing their experience and the game's challenges.

The video concludes with the player summarizing their experience and the game's challenges.

  • The player gives a final thought about the game's difficulty and the design choices made.
  • There is a repeated expression of frustration with the game's logic and the necessity to use items in specific ways.
  • The player suggests improvements for the game design to make it less frustrating.

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Gronkh

Gronkh

A detailed account of events and dialogue involving characters exploring and interacting on an alien planet.