Half-Life 3
Pyrocynical
240 min, 22 sec
Entropy Zero is a Half-Life 2 mod series that offers an alternative perspective to the original games, allowing players to experience the story from the point of view of the Combine.
Summary
- Entropy Zero 1 focuses on a character known as Bad Cop, a former Metro Cop turned Combine Elite, as he navigates through a rebel-infested area to secure a train carrying important cargo.
- Entropy Zero 2 continues Bad Cop's journey, as he seeks to capture Dr. Judith Mossman and uncovers the secrets of the Borealis while dealing with a rogue clone of himself.
- Both games feature innovative gameplay mechanics, such as the ability to command squads, use unique weapons like the AR2 Prototype, and interact with environmental elements in new ways.
- The series is known for its detailed storytelling, character development, and integration with the existing Half-Life lore, expanding on the universe with new characters like Wilson, an AI companion.
Chapter 1
Introduction to the Entropy Zero mod series, focusing on the perspective of the Combine forces.
- Entropy Zero offers a new angle on the Half-Life story by placing players in the role of the antagonistic Combine forces.
- The series is acclaimed for its creativity, engaging gameplay, and for enriching the Half-Life universe with additional lore and character depth.
Chapter 2
Bad Cop's backstory and his journey from a Metro Cop to Combine Elite.
- Bad Cop, originally a Metro Cop called Aiden Walker, rises through the Combine ranks, becoming an elite soldier with his own squad.
- He faces internal struggles, reflecting on his human past and the loss of his family, while remaining dedicated to the Combine's cause.
Chapter 3
Summary of Entropy Zero 1, highlighting key events and gameplay mechanics.
- Bad Cop navigates through rebel-infested areas to secure important cargo on a train.
- New gameplay mechanics are introduced, such as commanding squads, interacting with environmental hazards, and using the AR2 Prototype weapon.
Chapter 4
The prologue of Entropy Zero 2 provides deeper insight into Bad Cop's character and his place in the Combine hierarchy.
- Bad Cop interacts with fellow Metro Cops, revealing his disdain from his peers and his quest to find his daughter.
- He is tasked with mundane duties, highlighting the monotonous and oppressive nature of the Combine regime.
Chapter 5
Bad Cop's journey into the Arctic to pursue Judith Mossman and uncover the mystery of the Borealis.
- Bad Cop is sent to the Arctic to capture Judith Mossman, leading him to encounter various obstacles and remnants of Aperture Science.
- New allies and enemies are introduced, such as Wilson, a defective Aperture turret AI, and the temporal anomalies that affect the environment.
Chapter 6
The culmination of Bad Cop's story, leading to his final confrontation with his clone and the Gman.
- Bad Cop faces off against his clone and must choose between embracing or defying the Combine.
- Multiple endings are possible, with the Gman offering Bad Cop a chance to make a wish, which leads to different outcomes depending on the player's choices.
Chapter 7
Exploration of additional content within Entropy Zero, including side missions and unused map concepts.
- Side missions such as 'Cold Signal' expand on the main story, offering new perspectives and challenges.
- Unused maps and challenge modes provide insights into the development process and offer alternative gameplay experiences.
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