How Is Everything Interconnected?

PBS Idea Channel

PBS Idea Channel

15 min, 3 sec

The video discusses the game 'Everything' as a consciousness simulator and explores philosophical concepts of interconnectedness.

Summary

  • The host discusses 'Everything', a game by David OReilly that allows players to inhabit various objects in the universe.
  • Philosophical ideas from Alan Watts are integrated into the game, suggesting interconnectedness of all things in the universe.
  • The video delves into the works of stoic philosophers, transcendentalists, and modern thinkers, examining how they grappled with the concept of interconnectedness.
  • The game is seen as a tool to appreciate the perspective of non-human entities and to question the nature of existence and our relationship with the universe.
  • The discussion concludes by considering whether the game encourages a new form of radical empathy towards all objects and things.

Chapter 1

Introduction to 'Everything' Game

0:00 - 40 sec

Introduction to 'Everything', a game that simulates the universe and its interconnectedness.

Introduction to 'Everything', a game that simulates the universe and its interconnectedness.

  • Host introduces the game 'Everything', describing it as a consciousness simulator and universe exploration game.
  • Players can inhabit various objects like rhinos, galaxies, and buildings, but not humans.
  • The game includes philosophies from Alan Watts and emphasizes the interconnectedness of all things.

Chapter 2

Philosophical Integration in 'Everything'

0:40 - 26 sec

The game 'Everything' integrates philosophical insights, questioning the interconnected nature of the universe.

The game 'Everything' integrates philosophical insights, questioning the interconnected nature of the universe.

  • Alan Watts' recordings play in the game, prompting players to think about their relationship with the world.
  • The game raises questions about existence and the interconnectedness of all things from the micro to the macro scale.
  • It presents a challenge to appreciate non-human entities and the difficulty of understanding interconnectedness.

Chapter 3

Stoicism and Interconnectedness

1:06 - 4 min, 55 sec

Exploration of stoic philosophy and how it relates to the themes presented in 'Everything'.

Exploration of stoic philosophy and how it relates to the themes presented in 'Everything'.

  • Stoicism is explored, highlighting its focus on virtue, nature, and the cosmos as a rational entity.
  • Stoics believed in a cosmopolitanism where all humans are interconnected parts of a universal machine.
  • The difficulty of stoic philosophy is noted, as it often returns to human-centric perspectives despite a cosmological foundation.

Chapter 4

Transcendentalist Views and Non-human Appreciation

6:01 - 1 min, 16 sec

Ralph Waldo Emerson's transcendentalism is discussed in the context of appreciating non-human aspects of the world.

Ralph Waldo Emerson's transcendentalism is discussed in the context of appreciating non-human aspects of the world.

  • Emerson's transcendentalism emphasized self-reliance and the idea of an Oversoul connecting humanity and nature.
  • Transcendentalists believed in discovering unity through nature, but still maintained an anthropocentric perspective.
  • Despite seeking to appreciate nature, transcendentalism often reverted to human-centric benefits.

Chapter 5

Schopenhauer's Pessimism and Object Representation

7:17 - 1 min, 37 sec

Schopenhauer's philosophy is examined, revealing a pessimistic view on the will and representation of objects.

Schopenhauer's philosophy is examined, revealing a pessimistic view on the will and representation of objects.

  • Schopenhauer believed in a fundamental will that is irrational and struggles to exist, forming our subjectivity.
  • He speculated on the possibility that all objects might share an inner urge to exist similar to humans.
  • The game 'Everything' humorously entertains the idea that all things have an inner existence and perspective.

Chapter 6

Object-Oriented Ontology and Playing Objects

8:54 - 3 min, 12 sec

Ian Bogost's object-oriented ontology is discussed, advocating for an appreciation of the existence of non-human objects.

Ian Bogost's object-oriented ontology is discussed, advocating for an appreciation of the existence of non-human objects.

  • Bogost suggests that all objects, regardless of their nature, equally exist and should be appreciated for their simple existence.
  • He proposes playing objects as a way to focus on and appreciate their existence, setting aside ordinary purposes.
  • The game 'Everything' is seen as embodying Bogost's philosophy, allowing players to experience the novelty of different objects' perspectives.

Chapter 7

Conclusion and Reflection on Radical Empathy

12:06 - 2 min, 54 sec

The video concludes by pondering the potential of 'Everything' to foster radical empathy towards all things.

The video concludes by pondering the potential of 'Everything' to foster radical empathy towards all things.

  • The game may encourage players to appreciate the perspectives and existence of non-human entities.
  • It's questioned whether the game promotes human gratification or a broader empathy for all objects.
  • The host reflects on the importance of attempting radical empathy, despite the challenges of truly understanding non-human perspectives.