How Is Everything Interconnected?
PBS Idea Channel
15 min, 3 sec
The video discusses the game 'Everything' as a consciousness simulator and explores philosophical concepts of interconnectedness.
Summary
- The host discusses 'Everything', a game by David OReilly that allows players to inhabit various objects in the universe.
- Philosophical ideas from Alan Watts are integrated into the game, suggesting interconnectedness of all things in the universe.
- The video delves into the works of stoic philosophers, transcendentalists, and modern thinkers, examining how they grappled with the concept of interconnectedness.
- The game is seen as a tool to appreciate the perspective of non-human entities and to question the nature of existence and our relationship with the universe.
- The discussion concludes by considering whether the game encourages a new form of radical empathy towards all objects and things.
Chapter 1
Introduction to 'Everything', a game that simulates the universe and its interconnectedness.
- Host introduces the game 'Everything', describing it as a consciousness simulator and universe exploration game.
- Players can inhabit various objects like rhinos, galaxies, and buildings, but not humans.
- The game includes philosophies from Alan Watts and emphasizes the interconnectedness of all things.
Chapter 2
The game 'Everything' integrates philosophical insights, questioning the interconnected nature of the universe.
- Alan Watts' recordings play in the game, prompting players to think about their relationship with the world.
- The game raises questions about existence and the interconnectedness of all things from the micro to the macro scale.
- It presents a challenge to appreciate non-human entities and the difficulty of understanding interconnectedness.
Chapter 3
Exploration of stoic philosophy and how it relates to the themes presented in 'Everything'.
- Stoicism is explored, highlighting its focus on virtue, nature, and the cosmos as a rational entity.
- Stoics believed in a cosmopolitanism where all humans are interconnected parts of a universal machine.
- The difficulty of stoic philosophy is noted, as it often returns to human-centric perspectives despite a cosmological foundation.
Chapter 4
Ralph Waldo Emerson's transcendentalism is discussed in the context of appreciating non-human aspects of the world.
- Emerson's transcendentalism emphasized self-reliance and the idea of an Oversoul connecting humanity and nature.
- Transcendentalists believed in discovering unity through nature, but still maintained an anthropocentric perspective.
- Despite seeking to appreciate nature, transcendentalism often reverted to human-centric benefits.
Chapter 5
Schopenhauer's philosophy is examined, revealing a pessimistic view on the will and representation of objects.
- Schopenhauer believed in a fundamental will that is irrational and struggles to exist, forming our subjectivity.
- He speculated on the possibility that all objects might share an inner urge to exist similar to humans.
- The game 'Everything' humorously entertains the idea that all things have an inner existence and perspective.
Chapter 6
Ian Bogost's object-oriented ontology is discussed, advocating for an appreciation of the existence of non-human objects.
- Bogost suggests that all objects, regardless of their nature, equally exist and should be appreciated for their simple existence.
- He proposes playing objects as a way to focus on and appreciate their existence, setting aside ordinary purposes.
- The game 'Everything' is seen as embodying Bogost's philosophy, allowing players to experience the novelty of different objects' perspectives.
Chapter 7
The video concludes by pondering the potential of 'Everything' to foster radical empathy towards all things.
- The game may encourage players to appreciate the perspectives and existence of non-human entities.
- It's questioned whether the game promotes human gratification or a broader empathy for all objects.
- The host reflects on the importance of attempting radical empathy, despite the challenges of truly understanding non-human perspectives.