How to install and use JOLT PHYSICS in GODOT
Saas
3 min, 23 sec
The video guides viewers through installing the Godot Jolt extension, configuring it in a new Godot project, and demonstrates its usage with a simple physics scene.
Summary
- June Linetsky, creator of Godot, tweeted about the Skado Jones extension and the possibility of Jolt becoming the standard physics engine for Godot.
- To install the Godot Jolt extension, download it from the GitHub page, extract it into your Godot project's folder, and restart the editor.
- Change the physics engine in the project settings from Godot Physics to Jolt, which is currently available only for 3D.
- A demonstration is provided on how to use Jolt physics by adding a rigid body with a collision shape to the scene.
- Customization of Jolt physics settings is accessible through the project settings under the 'Jolt 3D' section.
Chapter 1
June Linetsky mentions the Skado Jones extension and the Jolt physics engine, which may become the standard for Godot.
- June Linetsky, creator of Godot, tweeted about the Skado Jones extension and Jolt physics engine.
- The Jolt physics engine has been ported to Godot 4.1 and may become the default engine in the future.
Chapter 2
Instructions on how to install the Godot Jolt extension by downloading it from GitHub and extracting it into a new Godot project.
- To install the extension, download 'godold V 0.4.1 stable.zip' from GitHub and extract it into the project folder.
- Create a new Godot project named 'godo controlled', extract the downloaded zip file in the project folder, and restart the editor.
Chapter 3
Configuring the project to use the Jolt physics engine includes changing settings in the project options and restarting the editor.
- Change the physics engine from Godot Physics to Jolt in the project settings under 'Physics' for 3D.
- Restart the editor after changing the physics engine to apply the changes.
Chapter 4
A demonstration of using the Jolt physics engine by adding a rigid body with a collision shape to a Godot scene.
- Jolt physics replaces all physics objects in Godot, except for unsupported types such as SoftBody3D and WorldBoundaryShape3D.
- A rigid body with a custom colored collision shape is added to a scene for demonstration.
Chapter 5
The video explains how to access and modify Jolt physics engine settings in the Godot project settings.
- Access the Jolt physics settings in the project options to customize various aspects of the physics engine.
- The video closes with an invitation to like and subscribe for those who found the content useful.