How to install and use JOLT PHYSICS in GODOT

Saas

Saas

3 min, 23 sec

The video guides viewers through installing the Godot Jolt extension, configuring it in a new Godot project, and demonstrates its usage with a simple physics scene.

Summary

  • June Linetsky, creator of Godot, tweeted about the Skado Jones extension and the possibility of Jolt becoming the standard physics engine for Godot.
  • To install the Godot Jolt extension, download it from the GitHub page, extract it into your Godot project's folder, and restart the editor.
  • Change the physics engine in the project settings from Godot Physics to Jolt, which is currently available only for 3D.
  • A demonstration is provided on how to use Jolt physics by adding a rigid body with a collision shape to the scene.
  • Customization of Jolt physics settings is accessible through the project settings under the 'Jolt 3D' section.

Chapter 1

Introduction to Godot Jolt Extension

0:00 - 20 sec

June Linetsky mentions the Skado Jones extension and the Jolt physics engine, which may become the standard for Godot.

June Linetsky mentions the Skado Jones extension and the Jolt physics engine, which may become the standard for Godot.

  • June Linetsky, creator of Godot, tweeted about the Skado Jones extension and Jolt physics engine.
  • The Jolt physics engine has been ported to Godot 4.1 and may become the default engine in the future.

Chapter 2

Installation of Godot Jolt Extension

0:20 - 32 sec

Instructions on how to install the Godot Jolt extension by downloading it from GitHub and extracting it into a new Godot project.

Instructions on how to install the Godot Jolt extension by downloading it from GitHub and extracting it into a new Godot project.

  • To install the extension, download 'godold V 0.4.1 stable.zip' from GitHub and extract it into the project folder.
  • Create a new Godot project named 'godo controlled', extract the downloaded zip file in the project folder, and restart the editor.

Chapter 3

Configuring Jolt Physics in Godot

0:51 - 32 sec

Configuring the project to use the Jolt physics engine includes changing settings in the project options and restarting the editor.

Configuring the project to use the Jolt physics engine includes changing settings in the project options and restarting the editor.

  • Change the physics engine from Godot Physics to Jolt in the project settings under 'Physics' for 3D.
  • Restart the editor after changing the physics engine to apply the changes.

Chapter 4

Demonstration of Jolt Physics

1:23 - 33 sec

A demonstration of using the Jolt physics engine by adding a rigid body with a collision shape to a Godot scene.

A demonstration of using the Jolt physics engine by adding a rigid body with a collision shape to a Godot scene.

  • Jolt physics replaces all physics objects in Godot, except for unsupported types such as SoftBody3D and WorldBoundaryShape3D.
  • A rigid body with a custom colored collision shape is added to a scene for demonstration.

Chapter 5

Customizing Jolt Physics Settings

1:56 - 1 min, 25 sec

The video explains how to access and modify Jolt physics engine settings in the Godot project settings.

The video explains how to access and modify Jolt physics engine settings in the Godot project settings.

  • Access the Jolt physics settings in the project options to customize various aspects of the physics engine.
  • The video closes with an invitation to like and subscribe for those who found the content useful.