I Built a Theme Park of Perpetual Torment in Planet Coaster

Let's Game It Out

Let's Game It Out

16 min, 6 sec

A chaotic and humorous walkthrough of Planet Coaster, featuring absurd roller coaster designs and gameplay mechanics.

Summary

  • The player, Josh, explores the game's features and mechanics, creating unusual and dangerous roller coasters.
  • Josh tests the limits of the game's physics, launching park guests into the sky and into a volcano.
  • The video showcases the game's flexibility and the player's creativity, resulting in absurd and humorous scenarios.

Chapter 1

Introduction and Initial Game Exploration

0:00 - 1 min, 15 sec

Josh starts the game, exploring its mechanics and features.

Josh starts the game, exploring its mechanics and features.

  • Josh talks about his past experience with Planet Zoo and his expectations for Planet Coaster.
  • He explores the game's mechanics and features, including the fireworks feature.

Chapter 2

Constructing the First Roller Coaster

1:14 - 2 min, 2 sec

Josh constructs his first roller coaster, testing its effects on the park's guests.

Josh constructs his first roller coaster, testing its effects on the park's guests.

  • He places the roller coaster in a high-traffic area of the park.
  • Josh tests the roller coaster's effects on the park's guests and observes their reactions.

Chapter 3

Experimenting with Other Game Features

3:17 - 2 min, 18 sec

Josh explores other features of the game, such as electricity, water, and pyrotechnics.

Josh explores other features of the game, such as electricity, water, and pyrotechnics.

  • He experiments with the game's physics, testing the limits of how many fireworks he can add to the park without affecting the game's performance.

Chapter 4

Constructing and Testing More Roller Coasters

5:34 - 2 min, 30 sec

Josh constructs and tests more roller coasters, pushing the game's physics and mechanics.

Josh constructs and tests more roller coasters, pushing the game's physics and mechanics.

  • He constructs roller coasters with increasingly high speeds and dangerous designs.
  • Josh tests the roller coasters' effects on the park's guests and observes their reactions.

Chapter 5

Constructing the 'People Collector'

8:05 - 1 min, 42 sec

Josh creates a 'people collector' contraption, funneling guests into a specific area of the park.

Josh creates a 'people collector' contraption, funneling guests into a specific area of the park.

  • He tests how the game's AI responds to the contraption and observes the guests' reactions.

Chapter 6

Constructing the 'Double Barrel Shotgun' Roller Coaster

9:46 - 1 min, 37 sec

Josh constructs a new roller coaster, 'double barrel shotgun', and tests its effects on the guests.

Josh constructs a new roller coaster, 'double barrel shotgun', and tests its effects on the guests.

  • He tests the roller coaster's effects on the guests and creates a path for them to return to the park after being launched into the sky.

Chapter 7

Constructing the 'Volcano' Roller Coaster

11:23 - 1 min, 39 sec

Josh constructs a roller coaster inside a volcano, testing its effects on the guests.

Josh constructs a roller coaster inside a volcano, testing its effects on the guests.

  • He tests the roller coaster's effects on the guests and creates a path for them to escape the volcano and return to the park.

Chapter 8

Conclusion

13:02 - 3 min, 5 sec

Josh concludes the video, reflecting on his gameplay experience and the absurd scenarios he created.

Josh concludes the video, reflecting on his gameplay experience and the absurd scenarios he created.

  • He reflects on the gameplay experience and the absurd scenarios he created in the game.