I should have tried this earlier – Bigscreen VR.

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optimum

11 min, 7 sec

An in-depth review and comparison of a VR sim racing setup using the Bigscreen Beyond and Quest 3 headsets.

Summary

  • The presenter spent over $7,000 AUD on a triple ultrawide OLED setup for sim racing, and compares it to the VR experience.
  • Bigscreen Beyond and Quest 3 headsets are tested for their sim racing performance, comfort, and technology.
  • VR offers a highly immersive sim racing experience, making traditional screen setups seem less appealing.
  • Despite a few drawbacks like lens glare and limited FOV with the Bigscreen Beyond, VR headsets provide an unparalleled sense of immersion.

Chapter 1

Introduction to VR Sim Racing Setup

0:00 - 37 sec

The presenter introduces the VR setup and his anticipation for the sim racing experience.

The presenter introduces the VR setup and his anticipation for the sim racing experience.

  • The presenter has invested heavily in an advanced racing sim setup.
  • He discusses his eagerness to test sim racing in VR, which is considered by many as the ultimate immersive experience.

Chapter 2

Bigscreen Beyond VR Headset Overview

0:38 - 55 sec

An overview of the Bigscreen Beyond VR headset's features and its comparison with Quest 3.

An overview of the Bigscreen Beyond VR headset's features and its comparison with Quest 3.

  • Bigscreen Beyond is a premium VR headset priced around $1,000 US, notable for its compact size and custom 3D printed face cushion.
  • The Quest 3 headset is introduced as a comparison point, being about half the price with a larger size.
  • The Bigscreen Beyond lacks sensors for head-mounted tracking, requiring external base stations.

Chapter 3

Initial Impressions of the Bigscreen Beyond

1:34 - 1 min, 7 sec

The presenter describes his first impressions of using the Bigscreen Beyond for sim racing.

The presenter describes his first impressions of using the Bigscreen Beyond for sim racing.

  • The VR experience is described as highly detailed and immersive, with the presenter noting the clarity of the car's interior and the sensation of movement.
  • Some limitations are observed, such as the loss of tracking when the headset is turned away from the base station.

Chapter 4

Sim Racing in VR: A Game Changer

2:41 - 1 min, 4 sec

The presenter shares his excitement about how VR revolutionizes the sim racing experience.

The presenter shares his excitement about how VR revolutionizes the sim racing experience.

  • After spending days racing in VR, the presenter finds it significantly more intuitive and immersive than screen-based setups.
  • Spatial awareness and physical sensations are enhanced in VR, making the experience feel incredibly real.

Chapter 5

Comparing Bigscreen Beyond and Quest 3 Headsets

3:45 - 1 min, 19 sec

A detailed comparison between the Bigscreen Beyond and Quest 3 headsets, highlighting their strengths and weaknesses.

A detailed comparison between the Bigscreen Beyond and Quest 3 headsets, highlighting their strengths and weaknesses.

  • The Quest 3's lenses are better with an adjustable IPD, while the Bigscreen Beyond has a fixed IPD from a provided eye scan.
  • The Bigscreen Beyond boasts superior OLED displays, offering more detail and contrast, enhancing the VR experience.
  • The Quest 3 is valued for its versatility, including standalone gaming, but the Bigscreen Beyond's display quality is superior for sim racing.

Chapter 6

The Immersive Advantages of VR Sim Racing

5:04 - 1 min, 1 sec

The presenter discusses the immersive benefits of VR sim racing compared to traditional screen setups.

The presenter discusses the immersive benefits of VR sim racing compared to traditional screen setups.

  • VR sim racing feels more real and intuitive, with a 3D space that improves the sense of depth and control.
  • Physical sensations like the stomach drop on roller coasters can be felt during VR play, adding to the realism.

Chapter 7

VR Compactness and Affordability

6:05 - 24 sec

The presenter comments on the compactness and affordability of VR setups compared to triple screens.

The presenter comments on the compactness and affordability of VR setups compared to triple screens.

  • VR headsets require less space than triple screen setups, favoring even warehouse environments.
  • The affordability of headsets like the Quest 3 makes them an excellent value proposition for immersive gaming.
  • The presenter considers selling his triple screens, as VR provides a sufficient and superior experience.

Chapter 8

Drawbacks of Bigscreen Beyond

6:29 - 1 min, 31 sec

The presenter identifies some drawbacks of the Bigscreen Beyond headset.

The presenter identifies some drawbacks of the Bigscreen Beyond headset.

  • Issues like lens glare, a dust-attracting front panel, and the limited FOV are noted as the main drawbacks.
  • Despite these issues, the presenter still sees the Bigscreen Beyond as a remarkable piece of technology.

Chapter 9

Final Thoughts on VR for Sim Racing

8:01 - 3 min, 4 sec

The presenter concludes with his final thoughts on VR headsets for sim racing.

The presenter concludes with his final thoughts on VR headsets for sim racing.

  • Despite some drawbacks, the presenter cannot see himself returning to screen setups after experiencing VR.
  • The value of VR headsets like the Quest 3 is emphasized, offering a level of immersion hard to match by traditional gaming monitors.

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