IS VIKENDI REBORN A GOOD MAP? - PUBG

WackyJacky101

WackyJacky101

24 min, 20 sec

The video explores the success of the new Vikendi (Candy) map in PUBG, addressing queue times, map size, loot distribution, and player behavior.

Summary

  • The presenter expresses disappointment with the new Vikendi map, citing long queue times and encounters with bots.
  • Concerns are raised about the map size, vehicle availability, and loot balance.
  • The splitting of queues dilutes the player base, resulting in fewer human players and slower queues.
  • Future tornadoes and bear additions to the map are discussed.
  • The presenter provides suggestions to improve queue times and player experience.

Chapter 1

Introduction and Initial Thoughts on Vikendi

0:00 - 23 sec

The presenter introduces the topic of the new Vikendi map's success and shares initial disappointment with the map's performance.

The presenter introduces the topic of the new Vikendi map's success and shares initial disappointment with the map's performance.

  • The presenter is disappointed with the new Vikendi map.
  • Expected success was not met, leading to frustration.
  • A game is queued to demonstrate the issues firsthand.

Chapter 2

Queue Times and Player Base Dilution

0:23 - 19 sec

Splitting queues between maps has led to long wait times and matches filled with bots.

Splitting queues between maps has led to long wait times and matches filled with bots.

  • Queue times are long due to splitting the player base between random and featured map queues.
  • The normal map queue has also slowed down significantly.

Chapter 3

Vikendi's Aesthetics and Size Issues

0:42 - 18 sec

While visually appealing, Vikendi's increased size and sparse vehicle spawns are problematic.

While visually appealing, Vikendi's increased size and sparse vehicle spawns are problematic.

  • Vikendi is visually appealing but feels too large, moving from 6x6 to 8x8.
  • Vehicle spawns are low, especially problematic in solo play.

Chapter 4

Loot Distribution and Player Behavior

1:00 - 20 sec

The loot distribution is unbalanced, and players tend to be overly defensive.

The loot distribution is unbalanced, and players tend to be overly defensive.

  • Looting often yields DMRs first and essential items are hard to find.
  • Players play defensively, making the map feel too competitive for some.

Chapter 5

Map Features and Potential Improvements

1:20 - 32 sec

The map's features are acknowledged, and suggestions are offered to improve the matchmaking experience.

The map's features are acknowledged, and suggestions are offered to improve the matchmaking experience.

  • Features like the cable car and alarm-triggering loot crates are appreciated.
  • The presenter suggests conditional queues based on player count and adjusting featured map odds.

Chapter 6

Map's Potential and Tornadoes Addition

1:53 - 25 sec

The map has potential, but the absence of tornadoes at launch was misleading.

The map has potential, but the absence of tornadoes at launch was misleading.

  • Loot and vehicle issues are fixable, but the lack of tornadoes at launch was unexpected.
  • Tornadoes may significantly change gameplay, providing a fresh experience.

Chapter 7

Gameplay Experience and Engagement Issues

2:17 - 52 sec

The presenter highlights the lack of engagement and the prevalence of bots in current gameplay.

The presenter highlights the lack of engagement and the prevalence of bots in current gameplay.

  • Most encounters are with bots, leading to a pointless and unsatisfying gameplay experience.
  • Real players are scarce, and those remaining may not be highly skilled.

Chapter 8

Revisiting Queue and Feature Map Issues

3:09 - 1 min, 2 sec

The presenter revisits the issue of queue division and its negative impact on player experience.

The presenter revisits the issue of queue division and its negative impact on player experience.

  • Queue division causes longer wait times and less enjoyable matches.
  • The presenter reiterates suggestions to mitigate these issues.

Chapter 9

Player Count Statistics and Regional Impact

4:11 - 1 min, 9 sec

Player count statistics indicate an increase, but the impact varies by region.

Player count statistics indicate an increase, but the impact varies by region.

  • Steam charts show an increase in player count, but this is primarily in Asia.
  • EU and NA regions are still facing queue issues and a lack of real players.

Chapter 10

Personal Impact on Content Creation

5:20 - 1 min, 24 sec

The presenter discusses the personal impact of the map's issues on content creation for streaming and videos.

The presenter discusses the personal impact of the map's issues on content creation for streaming and videos.

  • The current state of Vikendi is not viable for creating engaging content.
  • The lack of real player interaction undermines the value of gameplay footage.

Chapter 11

Live Gameplay Commentary and Issues

6:43 - 17 min, 21 sec

Live gameplay is used to illustrate the discussed issues and the lack of challenge from bot opponents.

Live gameplay is used to illustrate the discussed issues and the lack of challenge from bot opponents.

  • Despite 22 kills, there was no meaningful interaction with other players.
  • The final match is won by a remaining player named Putin, further highlighting the issues.