Purer Psycho-Horror als Kinderserie | Amanda The Adventurer
HandOfBlood
46 min, 27 sec
A detailed recount of a playthrough of the horror game 'Amanda the Adventure', including strategies, reactions, and puzzle solutions.
Summary
- The player begins by introducing themselves and expressing their excitement for horror games.
- The gameplay involves solving puzzles, including baking an apple pie, setting clocks, and deciphering codes.
- The player experiences jumpscares and encounters various in-game objects like a robot, a doll, and video tapes that provide clues.
- The game requires multiple playthroughs as actions in one run affect the outcomes of subsequent runs.
- The video concludes with the player successfully completing the game and encouraging viewers to like, subscribe, and share.
Chapter 1
Chapter 2
Chapter 3
The player attempts to bake an apple pie following the game's instructions.
- The player follows the game's instructions to bake an apple pie, setting the oven to 425 degrees and timing it for 40 minutes.
- They encounter issues with missing ingredients like dough and experience creepy noises from the game environment.
Chapter 4
Chapter 5
The player focuses on puzzle-solving elements and strategies within the game.
- The player figures out the correct order for pressing buttons and deals with the game character Amanda's behavior.
- They take notes and photos as part of their strategy to solve the game's puzzles.
Chapter 6
The player continues to decipher clues and codes, advancing through the game.
- The player looks for letters and objects that could be clues to solving the game's puzzles.
- They encounter eerie objects, like a mousetrap, and deal with various noises and scenes in the game.
Chapter 7
The player works on solving a puzzle involving setting various clocks.
- The player realizes there are three different clocks in the game and attempts to set them to the correct times based on clues.
- They encounter issues selecting the right time and search for additional clues to progress.
Chapter 8
The player interacts with video cassettes in the game to find more clues.
- The player examines video cassettes, looking for clues to open a locked box and other puzzle solutions.
- They notice changes in the game environment and objects that appear or disappear based on actions taken.
Chapter 9
The player advances through the game by solving challenges and reacting to events.
- The player deals with challenging situations, such as setting up medical apparatus in a hospital and responding to in-game characters.
- They experience their first jumpscare and continue to navigate through the game's mysteries.
Chapter 10
The player uncovers the game's mysteries, including a puzzle involving video tapes.
- The player figures out that the video tapes contain hints for opening locks and advancing the storyline.
- They pause and replay tapes to identify subtle changes and clues within the game.
Chapter 11
The player cooks in the game and solves symbol-based puzzles.
- The player follows a recipe to cook a dish involving cheese, potatoes, mushrooms, and meat.
- They discover symbols like a pink moon and a potato and work to align them with corresponding objects in the game.
Chapter 12
The player continues to explore the game, focusing on detailed observation.
- The player pays close attention to different iterations of a neighborhood video to spot new stores and missing signage.
- They make connections between the game's clues and the actions required to progress.
Chapter 13
The player works on deciphering game clues, focusing on symbols and sequences.
- The player deduces the meanings behind symbols like sheep and ants and correlates them with in-game events.
- They experience more jumpscares and continue to unravel the game's story by exploring new video tapes.
Chapter 14
The player confronts various game elements and entities, including a doll and a robot.
- The player notices the doll has returned with its head severed and speculates on its significance.
- They encounter a robot in the game but have yet to utilize it for any specific purpose.
Chapter 15
The player approaches the final stages of gameplay, solving the remaining puzzles.
- The player uses a birthday cake to decipher a new code and makes progress by using a newly found key.
- They make a strategic decision to cooperate with a cat character in the game, ultimately leading to the conclusion.
Chapter 16
The player successfully completes the game and shares their thoughts.
- The player completes the game 'Amanda the Adventure' and reflects on the necessity of multiple playthroughs.
- They conclude with a call to action, asking viewers to like and subscribe to their channel.