Pushdown Automata (Graphical Notation)
Neso Academy
12 min, 12 sec
The lecture explains how to graphically represent pushdown automata, compares it to finite state machines, and provides a detailed example for a specific language.
Summary
- Pushdown automata can be graphically denoted using diagrams with states and transitions similar to finite state machines.
- The lecturer describes the symbols used in transitions, including the input symbol, the symbol on top of the stack (to be popped), and the symbol to be pushed onto the stack.
- An example pushdown automata is constructed for the language accepting strings with equal numbers of zeros and ones.
- The concept of the bottom-most element of the stack (Z0 or $) is introduced to determine when the stack is empty.
- The lecture distinguishes between deterministic and non-deterministic pushdown automata.
Chapter 1
Introduction to graphical representation of pushdown automata and comparison to finite state machines.
- The lecture begins with a review of the formal definition of pushdown automata from the previous lecture.
- The focus shifts to explaining how pushdown automata can be graphically denoted using transition diagrams, similar to finite state machines.
- States are represented by circles and transitions by arrows, with special symbols indicating input symbols, stack operations, and conditions.
Chapter 2
Explanation of the symbols used in transition diagrams for pushdown automata.
- The input symbol, which can also be epsilon (empty symbol), is introduced.
- The symbol on top of the stack that needs to be popped is explained, and it can also be epsilon, meaning the stack is not affected.
- The symbol that is to be pushed onto the stack is also described, with epsilon indicating that nothing is pushed.
Chapter 3
A detailed example of constructing a pushdown automata for a language with equal numbers of zeros and ones.
- A pushdown automata is constructed for the language accepting strings with equal numbers of zeros and ones (0^n1^n).
- The initial setup includes pushing a bottom-most element (Z0) onto the stack to recognize the stack's end.
- The transitions for input symbols '0' and '1' are explained, showcasing the push and pop operations on the stack.
- The process of reaching the final state Q4 indicates that the string is accepted by the pushdown automata.
Chapter 4
Final points about the acceptance of strings by pushdown automata and an introduction to non-deterministic pushdown automata.
- A string is accepted by pushdown automata if it reaches a final state or if the stack is empty at the end of processing.
- The distinction between deterministic and non-deterministic pushdown automata is clarified.
- The lecture concludes with a commitment to solve more examples in future lectures.
More Neso Academy summaries
Regular Grammar
Neso Academy
The video provides an in-depth explanation of regular grammars in the context of computer language design, covering Noam Chomsky's classification of grammars and focusing on regular grammars, including right-linear and left-linear grammars.
Ambiguous Grammar
Neso Academy
The lecture explains the concept of ambiguous grammar and demonstrates it with an example.
Pumping Lemma (For Context Free Languages)
Neso Academy
The video explains the Pumping Lemma for context-free languages, its conditions, and how to use it to prove that a language is not context-free.
Turing Machine - Introduction (Part 1)
Neso Academy
An overview of the Turing machine, its comparison with finite state machines and pushdown automata, and the introduction to its data structure and operations.
Turing Machine (Formal Definition)
Neso Academy
A detailed explanation of the formal definition of Turing machines, the Turing Thesis, and the languages accepted by Turing machines.
Network Protocols & Communications (Part 1)
Neso Academy
The video delves into the intricacies of data communication, data flow, and the vital role of protocols in computer networks.