Star Citizen Explained
LevelCapGaming
12 min, 17 sec
The video provides an in-depth overview of the video game Star Citizen, its development history, current status, and future plans.
Summary
- Star Citizen was kickstarted by Chris Roberts in 2012, originally as a rich universe focused on epic space adventure, trading, and dogfighting.
- It raised over $622 million, making it the most expensive game project ever and the biggest crowdfunded project.
- The game features many detailed spaceships and ground vehicles that players can use, and it has a multiplayer mode called the Persistent Universe.
- The single-player campaign, Squadron 42, is now feature complete and is in the polish phase of its development.
- Star Citizen has faced several delays and has missed release dates, leading to controversy.
Chapter 1
The video begins with an introduction to Star Citizen and the attention it has garnered due to recent presentations and trailers.
- Star Citizen was famously kickstarted by Chris Roberts in 2012, originally marketed as a rich universe focused on epic space adventure, trading, and dogfighting.
- The game went past its original funding goal of $500,000 to well over 2 million.
- Cloud Imperium Games, the company founded to make Star Citizen, continued to raise funds on their own website with stretch goals and ship sales.
Chapter 2
This section talks about the game's development journey, its expansion, and the addition of new features.
- The vision of the game quickly expanded from a somewhat attainable space Sim to a massive Universe simulator.
- FPS missions on planets was added as a stretch goal, which led to more tech development and delays but also garnered more attention.
- The game hit $65 million in stretch funding and switched to primarily funding through ship concept sales.
Chapter 3
The video discusses the influence of Chris Roberts, the game's developer, and his previous experience in the gaming industry.
- Chris Roberts began to conceive the vision of Star Citizen in the early 90s when he developed Wing Commander.
- After leaving the gaming industry for a while and going into film production, Roberts returned later with his Star Citizen Kickstarter.
- His passion for making his dream game was a significant attractor for many space game lovers.
Chapter 4
This section covers the crowdfunding success of Star Citizen and the challenges it has faced, including delays and missed release dates.
- Star Citizen is the most expensive game project ever and the biggest crowdfunded project, raising over $622 million.
- The project has now raised over $622 million, making it the most expensive game project ever and the biggest crowdfunded project.
- Star Citizen has blown way past its original projected release dates, leading to a lot of controversy.
Chapter 5
The video explores the game's features and highlights, including its planetary transitions, multiplayer mode, and detailed spaceships.
- Star Citizen's multiplayer is in an alpha stage, but it is still capable of displaying never before thought possible gaming tech, such as zero loading screen planetary transitions.
- The game's multiplayer mode, the Persistent Universe, will eventually become the MMO side of the game.
- The game has released hundreds of highly detailed spaceships and ground vehicles that players can use right now.
Chapter 6
This section discusses the expansion of the game's universe, including the addition of new systems and planets.
- The game has been adding many more impressive locations and features to round out their first star system, Stanton.
- Pyro will be the next system added to the game, with many people believing that NYX will be the next system after that.
- The size and detail of the planets in the game has been a major highlight for Star Citizen.
Chapter 7
The video concludes with a discussion of the game's upcoming features and the current status of the single-player campaign Squadron 42.
- Star Citizen is aiming to remedy a lot of its gameplay shortcomings in the near future and is also about to set a new visual standard for scale realism and seamless simulation.
- Squadron 42, the single-player campaign, is now feature complete and in the polish phase of its development, with most people anticipating a 2024 release date.
- Star Citizen is a playable game right now, although it is an alpha and will feel like one when you play it.