Star Citizen Explained

LevelCapGaming

LevelCapGaming

12 min, 17 sec

The video provides an in-depth overview of the video game Star Citizen, its development history, current status, and future plans.

Summary

  • Star Citizen was kickstarted by Chris Roberts in 2012, originally as a rich universe focused on epic space adventure, trading, and dogfighting.
  • It raised over $622 million, making it the most expensive game project ever and the biggest crowdfunded project.
  • The game features many detailed spaceships and ground vehicles that players can use, and it has a multiplayer mode called the Persistent Universe.
  • The single-player campaign, Squadron 42, is now feature complete and is in the polish phase of its development.
  • Star Citizen has faced several delays and has missed release dates, leading to controversy.

Chapter 1

Introduction and Background of Star Citizen

0:00 - 1 min, 12 sec

The video begins with an introduction to Star Citizen and the attention it has garnered due to recent presentations and trailers.

The video begins with an introduction to Star Citizen and the attention it has garnered due to recent presentations and trailers.

  • Star Citizen was famously kickstarted by Chris Roberts in 2012, originally marketed as a rich universe focused on epic space adventure, trading, and dogfighting.
  • The game went past its original funding goal of $500,000 to well over 2 million.
  • Cloud Imperium Games, the company founded to make Star Citizen, continued to raise funds on their own website with stretch goals and ship sales.

Chapter 2

Game Development and Expansion

1:11 - 1 min, 2 sec

This section talks about the game's development journey, its expansion, and the addition of new features.

This section talks about the game's development journey, its expansion, and the addition of new features.

  • The vision of the game quickly expanded from a somewhat attainable space Sim to a massive Universe simulator.
  • FPS missions on planets was added as a stretch goal, which led to more tech development and delays but also garnered more attention.
  • The game hit $65 million in stretch funding and switched to primarily funding through ship concept sales.

Chapter 3

Influence of Chris Roberts

2:13 - 1 min, 4 sec

The video discusses the influence of Chris Roberts, the game's developer, and his previous experience in the gaming industry.

The video discusses the influence of Chris Roberts, the game's developer, and his previous experience in the gaming industry.

  • Chris Roberts began to conceive the vision of Star Citizen in the early 90s when he developed Wing Commander.
  • After leaving the gaming industry for a while and going into film production, Roberts returned later with his Star Citizen Kickstarter.
  • His passion for making his dream game was a significant attractor for many space game lovers.

Chapter 4

Crowdfunding Success and Challenges

3:17 - 1 min, 22 sec

This section covers the crowdfunding success of Star Citizen and the challenges it has faced, including delays and missed release dates.

This section covers the crowdfunding success of Star Citizen and the challenges it has faced, including delays and missed release dates.

  • Star Citizen is the most expensive game project ever and the biggest crowdfunded project, raising over $622 million.
  • The project has now raised over $622 million, making it the most expensive game project ever and the biggest crowdfunded project.
  • Star Citizen has blown way past its original projected release dates, leading to a lot of controversy.

Chapter 5

Exploring the Game's Features

4:39 - 2 min, 14 sec

The video explores the game's features and highlights, including its planetary transitions, multiplayer mode, and detailed spaceships.

The video explores the game's features and highlights, including its planetary transitions, multiplayer mode, and detailed spaceships.

  • Star Citizen's multiplayer is in an alpha stage, but it is still capable of displaying never before thought possible gaming tech, such as zero loading screen planetary transitions.
  • The game's multiplayer mode, the Persistent Universe, will eventually become the MMO side of the game.
  • The game has released hundreds of highly detailed spaceships and ground vehicles that players can use right now.

Chapter 6

Expansion of the Universe

6:53 - 1 min, 31 sec

This section discusses the expansion of the game's universe, including the addition of new systems and planets.

This section discusses the expansion of the game's universe, including the addition of new systems and planets.

  • The game has been adding many more impressive locations and features to round out their first star system, Stanton.
  • Pyro will be the next system added to the game, with many people believing that NYX will be the next system after that.
  • The size and detail of the planets in the game has been a major highlight for Star Citizen.

Chapter 7

Upcoming Features and Conclusion

8:23 - 3 min, 51 sec

The video concludes with a discussion of the game's upcoming features and the current status of the single-player campaign Squadron 42.

The video concludes with a discussion of the game's upcoming features and the current status of the single-player campaign Squadron 42.

  • Star Citizen is aiming to remedy a lot of its gameplay shortcomings in the near future and is also about to set a new visual standard for scale realism and seamless simulation.
  • Squadron 42, the single-player campaign, is now feature complete and in the polish phase of its development, with most people anticipating a 2024 release date.
  • Star Citizen is a playable game right now, although it is an alpha and will feel like one when you play it.