Starfield Dev Blames the Players
Asmongold TV
28 min, 45 sec
A thorough critique of game development issues and consumer rights, focusing on problems within large gaming studios.
Summary
- The speaker provides an in-depth critique of a Bethesda employee's justification of game development hardships.
- Emphasizes that consumers have the right to complain about products regardless of the complexities of development.
- Highlights the disconnect between game developers and players, and the lack of accountability within large studios.
- Argues that modders often fix game issues faster than the developers, questioning the efficiency of large teams.
- Mentions personal experiences with event organizing to illustrate the importance of consumer feedback over production hardships.
Chapter 1
A discussion on the realities of game development versus consumer perspectives and expectations.
- The speaker begins by discussing a Bethesda employee involved with the game 'Starfield' and the disconnect between game development and player understanding.
- The speaker argues that consumers are not responsible for understanding game development issues, and it's the developers' responsibility to deliver a functional product.
- The critique continues regarding the lack of maps in games and the problems with loading screens, questioning the unique issues faced by certain developers.
Chapter 2
Exploring the balance between consumer responsibility and developer accountability in the gaming industry.
- The speaker asserts that consumers should not have to understand development problems, using the metaphor of not caring about the intricacies of making a Hostess Twinkie.
- A point is made about the consumer's right to complain if they spend money on games, contrasting the speaker's own approach to streaming content.
- The speaker explains why they don't publicly complain about games, respecting fellow developers and avoiding unprofessionalism.
Chapter 3
An examination of the role of game developers in addressing criticism and how social media influences public perception.
- The speaker critiques the argument that developers should not be blamed for game issues, stating that if the problem is unique to one developer, it's a personal issue rather than an industry-wide one.
- There's a discussion about developers' reluctance to criticize games due to professional and social repercussions.
- The speaker questions why certain games have problems that others don't, challenging the idea that all game development issues are universal.
Chapter 4
A comparative analysis of job difficulties across industries and the consumer's indifference to these challenges.
- The speaker uses the example of construction workers on a highway to emphasize that every job has problems, but consumers are only concerned with the end result.
- Personal experiences from streaming are shared to highlight that the speaker does not complain about the difficulties they face, as consumers are not interested in such issues.
Chapter 5
A discussion on the consumer's right to complaints and the difficulty of empathizing with developer struggles.
- The speaker acknowledges consumers' right to complain about products they spend money on and the challenges developers face in creating games.
- The argument is made that the hard work of developers, artists, and programmers is often not apparent or valued by consumers.
Chapter 6
Addressing the invisibility of game development efforts and the harsh realities of consumer indifference.
- The speaker challenges the notion that consumers should care about the difficulty of game development, using the metaphor of road construction workers facing harsh conditions.
- It's argued that every job has its difficulties, and consumers are not interested in the struggles behind the products or services they use.
Chapter 7
Emphasizing the importance of accountability and the question of talent in the game development process.
- The speaker questions the talent within game development teams, especially when modders can quickly solve issues that teams take months to address.
- The argument is raised that game development issues may stem from overly large and complex corporate structures that prevent accountability.
Chapter 8
A critique of large game development teams' efficiency compared to small teams and individual modders.
- The speaker contrasts the efficiency of small teams and individual modders with that of large development teams.
- There's an emphasis on the lack of accountability and the inefficiency of large corporate game development structures.
Chapter 9
Exploring the impact of technology and resource limitations on the quality of game development.
- The speaker discusses the role of technology as a limiting factor in game development, questioning whether it's a valid excuse for poor game quality.
- The idea that resource limitations and technology constraints are used as excuses for inadequacies in game development is challenged.
Chapter 10
Reflecting on personal experiences in event organizing, highlighting the importance of consumer feedback.
- The speaker shares a personal story about organizing an anniversary event, learning from its shortcomings through consumer feedback.
- The importance of accepting and learning from negative feedback is emphasized, rather than making excuses for failures.
Chapter 11
The final argument focusing on the need for accountability and the acceptance of criticism within game development.
- The speaker concludes by reiterating the importance of accountability and the acceptance of criticism in game development.
- It's argued that developers should focus on delivering quality products rather than making excuses for shortcomings.
More Asmongold TV summaries
New Path of Exile 2 Gameplay blows Diablo 4 out of the water
Asmongold TV
A detailed gameplay walkthrough of the Mercenary class in Path of Exile 2, highlighting the use of the crossbow and WD movement. The commentator provides real-time reactions to the gameplay and shares his thoughts on the game's features and mechanics.
Most Devoted Christian
Asmongold TV
The video features a discussion about Kai's criticism of Lil Nas X, the response of religious communities to satire, and the status of various religions based on online searches.
Helldivers 2 Is Wild
Asmongold TV
The speaker expresses excitement for the upcoming gaming session of Hell Divers 2 and prepares by watching gameplay clips.
Big Blizzard News
Asmongold TV
The video covers the news of Blizzard's return to the Chinese market through a renewed partnership with NetEase, along with implications for Xbox and Chinese gamers.