The Day Before - A Scam To Remember
Skill Up
47 min, 52 sec
A detailed account of the development, launch, and closure of the game 'The Day Before' by Fantastic.
Summary
- Fantastic released 'The Day Before', which turned out to be an asset flip with a misleading marketing campaign.
- Despite early hype and becoming the most wishlisted game on Steam, it was plagued by technical issues, a genre change, and mass refunds.
- Fantastic scrubbed their online presence, and publisher Mytona offered refunds after the game was delisted from Steam.
Chapter 1
The video is sponsored by Ridge and sets the stage for the story of The Day Before.
- Ridge sponsors the video, promoting their carry-on suitcases and commuter backpack.
- The presenter begins the story of The Day Before while teasing the eventful news coverage to come.
Chapter 2
The Day Before's reveal raised eyebrows with its ambitious trailers.
- The Day Before was announced with an impressive trailer on IGN's channel, reminiscent of Ubisoft's The Division.
- Industry professionals and the presenter were skeptical of the studio's ability to deliver on the ambitious reveal.
Chapter 3
Fantastic's past and volunteer labor model sparked concerns.
- Fantastic's history of unfinished projects and their volunteer labor model raised ethical and practical concerns.
- The use of 'volunteers' for development tasks cast doubt on the studio's capability to deliver a high-quality game.
Chapter 4
Suspicions about the game's legitimacy increased alongside the reveal of Fantastic's side project.
- The day before faced delays and engine switches, while Fantastic focused on promoting their Continent app.
- Fantastic's request to journalists to cover the app alongside the game increased skepticism about their intentions.
Chapter 5
The Day Before's launch was a disaster, leading to mass refunds and delisting.
- The game released to immediate technical issues, a lack of gameplay content, and an overwhelming number of refunds.
- Steam delisted the game, and investigations revealed the extensive use of asset store content and the project's dubious financials.
Chapter 6
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