The Future of Game Development
Brackeys
8 min, 58 sec
The speaker discusses their hiatus from game development, the evolution of the industry, and the potential of open source engines like GDScript.
Summary
- The speaker returns after a 3-year hiatus, reflecting on the challenges and changes in the game development industry.
- They express excitement about open source projects, particularly praising Blender and Godot Engine.
- The speaker details the advantages of open source software and its democratic nature in software development.
- They observe the growth of the game development industry and the evolution from in-house engines to third-party solutions.
- Upcoming tutorials on Godot Engine will be shared, marking a new chapter for the channel, now in Danish.
Chapter 1
Chapter 2
The speaker reflects on their break from game development and the industry's harsh realities.
- The speaker took a break from game development and had no plans to make new videos.
- Issues like lack of unionization and the challenges of sustaining an indie studio contributed to their hiatus.
Chapter 3
The speaker shares how open source projects rekindled their passion for game development.
- Recently, the speaker's excitement for game development was reignited by open source software.
- Blender, an open source 3D graphics tool, is highlighted for its capabilities and free availability.
Chapter 4
The speaker discusses Blender's growth and how open source competes with commercial software.
- Blender grew from a small project to a major contender in 3D graphics.
- The principles of open source software are explained, emphasizing its community-driven development.
Chapter 5
Open source development is showcased for its volunteer-driven model and independence from commercial ties.
- Open source relies on volunteers and donations, avoiding subscription fees.
- Linux is given as an example of an open source success, powering various mainstream technologies.
Chapter 6
The evolution of game development is examined, highlighting the increased accessibility and the rise of indie developers.
- The game development industry has grown rapidly, with third-party engines becoming standard.
- Indie development has flourished, and game development has become the largest entertainment industry.
Chapter 7
The speaker explores the viability of open source game engines, with a focus on Godot Engine.
- New open source engines have emerged, challenging commercial options.
- Godot Engine is highlighted as a free, open source engine that has gained significant popularity.
Chapter 8
The speaker contemplates the future of game development and the potential role of open source software.
- The speaker discusses the impact of a growing game development community.
- Open source software is proposed as a democratic, community-funded alternative for the future of development.
Chapter 9