Unreal Engine 5.3: Media & Entertainment Feature Highlights
Unreal Engine
3 min, 22 sec
The video details the features and improvements in the recent release of Unreal Engine 5.3, focusing on media and entertainment creators.
Summary
- Unreal Engine 5.3 introduces enhancements to the virtual production toolset and the broader feature sets.
- The new release adds experimental support for in-display for SIMP ST210, enabling high-resolution, high frame rate LED stages with complex scenes.
- Camera movement can be emulated with the new Cine Camera Rig Rail Actor, and the VCam workflow has been improved with iPad browsing of takes.
- Unreal Stage, an iOS app, provides a touch interface for stage tasks like light card placement, live color grading, and chroma keying.
- Camera lens calibration now supports anamorphic lens distortion matching and the procedural content generation framework from 5.2 is highlighted.
Chapter 1
Chapter 2
Unreal Engine 5.3 adds experimental support for new hardware configurations, maximizing LED stage potential.
- Experimental support for in-display for SIMP ST210 is introduced to enhance LED production stages.
- The new support allows for dedicated machines per camera frustum, higher rendering resolutions, increased frame rates, and more complex scenes.
Chapter 3
Unreal Engine 5.3 features new tools for emulating traditional camera movement and enhances virtual camera workflows.
- The Cine Camera Rig Rail Actor allows emulation of traditional camera movement on tracks or dollies.
- Users can choreograph camera settings, and the VCam workflow now supports browsing takes directly on the iPad.
Chapter 4
VCam workflow is improved for efficiency and functionality, including different streaming outputs and slow-motion capture.
- Simultaneous streaming of different outputs caters to various team members.
- Recording at slower frame rates is now possible for capturing fast-moving action.
Chapter 5
The Unreal Stage iOS app provides a touch interface for stage operators to manage a variety of tasks efficiently.
- Unreal Stage allows stage operators to use a touch interface for tasks like placing light cards, color grading, and chroma keying.
- The app supports workflows tailored specifically for stage tasks.
Chapter 6
The camera lens calibration feature now supports anamorphic lenses, and the procedural content generation framework is discussed.
- Anamorphic lens geometry for distortion is now supported, allowing for matching of live-action footage with digital content.
- The procedural content generation framework allows for the creation of complex content, including entire worlds.
Chapter 7
Unreal Engine 5.3 introduces experimental features for creative workflows, including volumetric rendering and machine learning simulation.
- Path tracing, volumetric rendering with open VDB import, a new Scalable Editor, and Chaos Cloth with machine learning are some new experimental features.
- These features are designed to enable more creative workflows within the engine.
Chapter 8
The video concludes by directing viewers to the 'What's New' page for more information and download instructions.
- More details on the new features can be found on Unreal Engine's 'What's New' page.
- Unreal Engine 5.3 is available for download via the Epic Games Launcher.
More Unreal Engine summaries
State of Unreal Livestream | GDC 2024
Unreal Engine
The State of Unreal 2024 event highlighted new features and tools in Unreal Engine, UFN, and EGS, as well as partnerships with the LEGO Group and others.