Unreal Engine 5.3: Media & Entertainment Feature Highlights

Unreal Engine

Unreal Engine

3 min, 22 sec

The video details the features and improvements in the recent release of Unreal Engine 5.3, focusing on media and entertainment creators.

Summary

  • Unreal Engine 5.3 introduces enhancements to the virtual production toolset and the broader feature sets.
  • The new release adds experimental support for in-display for SIMP ST210, enabling high-resolution, high frame rate LED stages with complex scenes.
  • Camera movement can be emulated with the new Cine Camera Rig Rail Actor, and the VCam workflow has been improved with iPad browsing of takes.
  • Unreal Stage, an iOS app, provides a touch interface for stage tasks like light card placement, live color grading, and chroma keying.
  • Camera lens calibration now supports anamorphic lens distortion matching and the procedural content generation framework from 5.2 is highlighted.

Chapter 1

Introduction to Unreal Engine 5.3

0:00 - 12 sec

The segment introduces Unreal Engine 5.3 and its advancements in virtual production and feature refinements.

The segment introduces Unreal Engine 5.3 and its advancements in virtual production and feature refinements.

  • Unreal Engine 5.3 offers further advances to virtual production tools.
  • It brings refinements to the broader set of features available to creators.

Chapter 2

Improvements for LED Production Stages

0:18 - 23 sec

Unreal Engine 5.3 adds experimental support for new hardware configurations, maximizing LED stage potential.

Unreal Engine 5.3 adds experimental support for new hardware configurations, maximizing LED stage potential.

  • Experimental support for in-display for SIMP ST210 is introduced to enhance LED production stages.
  • The new support allows for dedicated machines per camera frustum, higher rendering resolutions, increased frame rates, and more complex scenes.

Chapter 3

Camera Movement and Virtual Camera Improvements

0:46 - 17 sec

Unreal Engine 5.3 features new tools for emulating traditional camera movement and enhances virtual camera workflows.

Unreal Engine 5.3 features new tools for emulating traditional camera movement and enhances virtual camera workflows.

  • The Cine Camera Rig Rail Actor allows emulation of traditional camera movement on tracks or dollies.
  • Users can choreograph camera settings, and the VCam workflow now supports browsing takes directly on the iPad.

Chapter 4

VCam Workflow Enhancements

1:09 - 15 sec

VCam workflow is improved for efficiency and functionality, including different streaming outputs and slow-motion capture.

VCam workflow is improved for efficiency and functionality, including different streaming outputs and slow-motion capture.

  • Simultaneous streaming of different outputs caters to various team members.
  • Recording at slower frame rates is now possible for capturing fast-moving action.

Chapter 5

Unreal Stage App for iOS

1:26 - 14 sec

The Unreal Stage iOS app provides a touch interface for stage operators to manage a variety of tasks efficiently.

The Unreal Stage iOS app provides a touch interface for stage operators to manage a variety of tasks efficiently.

  • Unreal Stage allows stage operators to use a touch interface for tasks like placing light cards, color grading, and chroma keying.
  • The app supports workflows tailored specifically for stage tasks.

Chapter 6

Camera Lens Calibration and Content Generation

1:56 - 42 sec

The camera lens calibration feature now supports anamorphic lenses, and the procedural content generation framework is discussed.

The camera lens calibration feature now supports anamorphic lenses, and the procedural content generation framework is discussed.

  • Anamorphic lens geometry for distortion is now supported, allowing for matching of live-action footage with digital content.
  • The procedural content generation framework allows for the creation of complex content, including entire worlds.

Chapter 7

Experimental Features and Creative Workflows

2:44 - 21 sec

Unreal Engine 5.3 introduces experimental features for creative workflows, including volumetric rendering and machine learning simulation.

Unreal Engine 5.3 introduces experimental features for creative workflows, including volumetric rendering and machine learning simulation.

  • Path tracing, volumetric rendering with open VDB import, a new Scalable Editor, and Chaos Cloth with machine learning are some new experimental features.
  • These features are designed to enable more creative workflows within the engine.

Chapter 8

Accessing Unreal Engine 5.3 and Conclusion

3:06 - 14 sec

The video concludes by directing viewers to the 'What's New' page for more information and download instructions.

The video concludes by directing viewers to the 'What's New' page for more information and download instructions.

  • More details on the new features can be found on Unreal Engine's 'What's New' page.
  • Unreal Engine 5.3 is available for download via the Epic Games Launcher.

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