Using Apple Vision Pro: What It’s Actually Like!
Marques Brownlee
37 min, 19 sec
A detailed exploration of the AppleVision Pro VR headset's features, user experience, and potential applications.
Summary
- The AppleVision Pro offers a high-quality VR experience with a focus on new technologies and immersion.
- Personas feature creates a digital representation of the user's face for interactions, currently in beta.
- FaceTime on Vision Pro showcases advanced features like spatial audio and Persona integration.
- The headset is heavy due to metal construction, has limited battery life, and a high price point.
- The ecosystem and seamless integration with other Apple devices stand out as major advantages.
Chapter 1
First impressions and expectations set for the AppleVision Pro VR headset.
- The AppleVision Pro is described as radical, possibly dystopian, and remarkable.
- Initial usage for a week reveals incredible parts and some that feel unfinished.
- The video will cover the user's direct experience with the headset over the past week.
Chapter 2
Analyzing the physical aspects and build quality of AppleVision Pro.
- The headset is made of high-quality metal and glass, resulting in a premium yet heavy build.
- Features precise engineering, including intake and vent fans, digital crown, and speaker pods.
- The battery and display design decisions affect weight distribution and usability.
Chapter 3
Delving into the advanced technologies integrated into AppleVision Pro.
- Incorporates a new operating system, infrared eye tracking, and virtual representations of the user.
- Packed with outward-facing sensors, depth sensors, infrared illuminators, lidar scanners, and RGB cameras.
- Internal sensors track eye movements, aiding in control and user representation outside the headset.
Chapter 4
Assessing the battery life and weight implications of the headset.
- With a weight of 638 grams, the headset's battery life ranges from 2 to 4 hours.
- Battery placement and cable management influence the comfort and balance of the headset.
- The absence of controllers highlights the use of eyes and hands as primary input methods.
Chapter 5
Exploring the user interface and operating system of the AppleVision Pro.
- Vision OS offers a glassy, 3D interface for app interaction and control.
- Eye and hand gestures serve as primary controls for selecting and manipulating apps.
- Passthrough mode allows users to see their environment, while immersive environments can be dialed in for full VR.
Chapter 6
Investigating the available apps and their functionality on the Vision Pro.
- Apple's stock apps take full advantage of Vision Pro's capabilities with immersive experiences.
- A mix of native and compatible apps populate the App Store, with some notable absences.
- FaceTime showcases the potential of digital Personas with spatial audio and intuitive interaction.
Chapter 7
Understanding the Personas feature and its impact on user interactions.
- Personas create a digital avatar of the user's face, including eyes for outside display.
- The feature remains in beta with room for refinement and optimization.
- Facial expressions and gestures can be conveyed to others through the digital avatar.
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